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VECTORS AND TWO DIMENSIONAL MOTION CHAPTER 3
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SCALARS VS. VECTORS Vectors indicate direction ; scalars do not. Scalar – magnitude with no direction Vector – magnitude AND direction Examples : Scalar – Speed, volume, and # of pages in a book. Vector – displacement, velocity, and acceleration.
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VECTORS CAN BE ADDED GRAPHICALLY Vectors must have same units and describe similar quantities. The answer found when adding vectors is called the Resultant.
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PROPERTIES OF VECTORS Triangle method of addition Figure 3-3 Vectors can be added in any order Figure 3-4
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SECTION 2 VECTOR OPERATIONS CHAPTER 3 TWO DIMENSIONAL MOTION
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COORDINATE SYSTEM IN TWO DIMENSIONS Positive Y North Positive X East
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DETERMINING RESULTANT, MAGNITUDE, AND DIRECTION To find Magnitude Pythagorean Theorem *Pythagorean Theorem is ONLY for Right Triangles. Formula c 2 = a 2 + b 2 To find Direction Inverse Tangent Function *We use tangent function to find the direction of the resultant. Formula
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PYTHAGOREAN THEOREM Formula c 2 = a 2 + b 2 C = Length of Hypotenuse A = Length of Leg B = Length of Leg Only used with Right Triangles!!
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INVERSE TANGENT FUNCTION
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GUIDED PRACTICE Sample Problem 3A pg. 90
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RESOLVING VECTORS INTO COMPONENTS. Vector Components horizontal and vertical parts of a displacement/ can be (+) or (-) numbers with units. Ex: x component – Parallel to x axis y component – Parallel to y axis Sine Θ = opposite leg/hypotenuse Cosine Θ = adjacent leg/ hypotenuse SOHCAHTOA !!! Open your books to page 93 Sample 3B
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ADDING VECTORS THAT ARE NOT PERPENDICULAR - Up until now, the vector addition problems we have worked on have been perpendicular. - In order to work problems like these, we must break our vector into components and use our formulas for magnitude and direction.
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ADDING VECTORS ALGEBRAICALLY 1. Select a coordinate system and draw the vectors to be added/be sure to label each vector 2. Find the X and Y components of all vectors. 3. Find X and Y components of total displacement. 4. Use Pythagorean Theorem to find magnitude of resultant vector. 5. Use trigonometric function to find the resultant angle with respect to the x axis.
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CHAPTER 3 Section 3-3 Projectile Motion
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PROJECTILE MOTION Projectile Motion is a two dimensional motion under the influence of gravity. Objects thrown or launched into the air are subject to gravity are called projectiles. Ex: softballs, footballs, arrows that are thrown Remember we talked about Free Fall. Projectile motion is free fall with an INITIAL Horizontal Velocity…. AND it stays CONSTANT!
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PROJECTILES FOLLOW PARABOLIC PATH The path of a projectile is a curve called a parabola.
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Neglecting air resistance, a projectile has a Constant horizontal velocity and a Constant free fall acceleration. There are two types of projectile problems. Projectiles launched horizontally Projectiles launched at an angle To calculate vertical and horizontal components, we use the following formulas…
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LAUNCHED HORIZONTALLY Horizontal Component (Vx) - displacement = horizontal component x time Δx = vx Δt Vertical Component (Vy) Δy = 1/2g(Δt) 2 vy,f = gΔt vy,f 2 = 2gΔy
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