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Rigid Body Dynamics: A Graphical Simulation Eugene Paik 2008-2009.

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Presentation on theme: "Rigid Body Dynamics: A Graphical Simulation Eugene Paik 2008-2009."— Presentation transcript:

1 Rigid Body Dynamics: A Graphical Simulation Eugene Paik 2008-2009

2 Abstract Real-time Simulation Dynamics Calculations  Physics Graphics

3 Applications Physics Modeling Teaching Video Games Sumotori Dreams

4 Approach 2D vs 3D Shapes Efficiency Intuitive Interface

5 Design Java  Existing graphics libraries  Easy object-orientated framework  Familiarity Small steps  Implementing rectangle bodies first

6 Driver Class Check for collisions between each body Apply forces to each body Draw each body

7 Body Class Superclass for every mass Variables to keep track of  Acceleration  Velocity  Position  Mass  Angular acceleration  Angular Velocity  Orientation

8 Vector Class Custom Class for easy manipulation of vectors Necessary when dealing with physics

9 Recent Changes First Version  3D using OpenGL Second Version  2D using Graphics2D Angular properties of bodies creates problems

10 Conclusion Dynamics is a huge field Modern simulations barely touch on the subject


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