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1 CS 2710, ISSP 2160 Chapter 12, Part 1 Knowledge Representation.

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1 1 CS 2710, ISSP 2160 Chapter 12, Part 1 Knowledge Representation

2 2 KR Last 3 chapters: syntax, semantics, and proof theory of propositional and first-order logic Chapter 12: what content to put into an agent’s KB How to represent knowledge of the world

3 3 Natural Kinds Some categories have strict definitions (triangles, squares, etc) Natural kinds don’t Define a cup (distinguishing it from bowls, mugs, glasses, etc) Bachelor: is the Pope a bachelor? But logical treatment can be useful (can extend with typicality, uncertainty, fuzziness)

4 4 Upper Ontologies An ontology is similar to a dictionary but with greater detail and structure Ontology: concepts, relations, axioms that formalize a field of interest Upper ontology: only concepts that are meta, generic, abstract; cover a broad range of domain areas IEEE Standard Upper Ontology Working GroupIEEE Standard Upper Ontology Working Group

5 5 Anything AbstractObjects GeneralizedEvents Sets Numbers RepresentationalObjects Interval Places PhysicalObjects Processes Categories Sentences Measurements Moments things stuff times weights animals agents solid liquid gas Lower concepts are specializations of their parents

6 6 Categories and Objects I want to marry a Swedish woman –Category of Swedish woman? –A particular woman who is Swedish? Choices for representing categories: predicates or reified objects basketball(b) vs member(b,basketballs) Let’s go with the reified version…

7 7 Facts about categories and objects in FOL An object is a member of a category A category is a subclass of another category All members of a category have some properties (necessary properties) Members of a category can be recognized by some properties (sufficient properties) A category as a whole has some properties Note: idealization of real categories Examples: in Lecture

8 Before continuing: inspiration for creative reification! From Through the Looking Glass 8

9 9 Other Relationships disjoint (no members in common) exhaustive decomposition of a category (all members are in at least one of the sets) Partition: disjoint, exhaustive decomposition Examples in lecture

10 10 Composite Objects partof(england,europe) All X,Y,Z ((partof(X,Y) ^ partof(Y,Z))  partof(X,Z)) Heavy(bunchOf({apple1,apple2,apple3}))

11 11 Measures Diameter(basketball12) = inches(9.5) All XY ((member(X,dimestore) ^ sells(X,Y))  cost(Y) = $(1)) member(db1,dollarbills) member(db2,dollarbills) denomination(db1) = $(1) denomination(db2) = $(1) There are multiple dollar bills, but a single $(1)

12 12 Ordinal Comparisons But often scales are not so precisely defined Often, ordinal comparisons among members of categories are useful member(p1,poems) ^ member(p2,poems) ^ beauty(p1) < beauty(p2) We don’t have to say p1 has beauty 54.321 Qualitative physics: reasoning about physical systems without detailed equations and numerical simulations.

13 13 Stuff versus Things Suppose some ice cream and a cat in front of you. There is one cat, but no obvious number of ice-cream things in front of you. A piece of an ice-cream thing is an ice-cream thing (until you get down to very low level) A piece of a cat is not a cat

14 14 Stuff versus Things Linguistically distinguished, in English through mass versus count noun phrases “a cat” “an ice-cream” (you have to coerce this to a thing, such as an ice-cream bar, or a variety of ice cream) “a sand”, “an energy” (same thing – need coercion) “some cat” (you have to coerce this to a substance; eeewww) Lecture: representation schemes

15 15 Actions, Situations, and Events The Situation Calculus The robot is in the kitchen. –in(robot,kitchen) He walks into the living room. –in(robot,livingRoom) in(robot,kitchen,2:02pm) in(robot,livingRoom,2:17pm) But what if you are not sure when it was? We can do something simpler than rely on time stamps…

16 16 Situation Calculus Ontology Actions: terms, such as “forward” and “turn(right))” Situations: terms; initial situation, say s0, and all situations that are generated by applying an action to a situation. result(a,s) names the situation resulting when action a is done in situation s.

17 17 Situation Calculus Ontology continued Fluents: functions and predicates that vary from one situation to the next. By convention, the situation is the last argument of the fluent. ~holding(robot,gold,s0) Atemporal or eternal predicates and functions do not change from situation to situation. gold(g1). lastName(wumpus,smith). adjacent(livingRoom,kitchen).

18 18 Sequences of Actions Also useful to reason about action sequences All S resultSeq([],S) = S All A,Se,S resultSeq([A|Se],S) = resultSeq(Se,result(A,S)) resultSeq([a,b,a2,a3],so) is result(a3,result(a2,result(b,result(a,s0)

19 19 Modified Wumpus World Fluent predicates: at(O,X,S) and holding(O,S) –In our simple world, only the agent can hold a piece of gold, so for simplicity, only the gold and situation are arguments Initial situation: at(agent,[1,1],s0) ^ at(g1,[1,2],s0) But we want to exclude possibilities from the initial situation too…

20 20 Initial KB All O,X (at(O,X,s0)  [(O=agent ^ X = [1,1]) v (O=g1 ^ X = [1,2])]) All O ~holding(O,s0) Eternals: –gold(g1) ^ adjacent([1,1],[1,2]) ^ adjacent([1,2],[1,1]) etc.

21 21 Goal: g1 is in [1,1] At(g1,[1,1],resultSeq( [go([1,1],[1,2]),grab(g1),go([1,2],[1,1])],s0) Planning by answering the query: Exists S at(g1,[1,1],resultSeq(S,s0)) So, what has to go in the KB for such queries to be answered?...

22 22 Possibility and Effect Axioms Possibility axioms: –Preconditions  poss(A,S) Effect axioms: –poss(A,S)  changes that result from that action

23 23 Axioms for our Wumpus World For brevity: we will omit universal quantifies that range over entire sentence. S ranges over situations, A ranges over actions, O over objects (including agents), G over gold, and X,Y,Z over locations.

24 24 Possibility Axioms The possibility axioms that an agent can –go between adjacent locations, –grab a piece of gold in the current location, and –release gold it is holding

25 25 Effect Axioms If an action is possible, then certain fluents will hold in the situation that results from executing the action –Going from X to Y results in being at Y –Grabbing the gold results in holding the gold –Releasing the gold results in not holding it

26 26 Frame Problem We run into the frame problem Effect axioms say what changes, but don’t say what stays the same A real problem, because (in a non-toy domain), each action affects only a tiny fraction of all fluents

27 27 Frame Problem (continued) One solution approach is writing explicit frame axioms, such as: (at(O,X,S) ^ ~(O=agent) ^ ~holding(O,S))  at(O,X,result(Go(Y,Z),S)) If something is at X in S, and it is not the agent, and also it is not something the agent holds, then O is still at X if the agent moves somewhere.


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