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Published byWilla Briggs Modified over 9 years ago
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The Official Guide to Game Development
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Chapter 7 Online Game Development: deploy everywhere
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Key Chapter Questions ■ How is online game development distinct from other forms of game development? ■ What sets HTML5 apart from other online and web-based development platforms? ■ How does GameSalad Creator export to HTML5? ■ How are online games distributed and marketed? ■ What delivery platforms are ideal for HTML5?
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Everything is Connected Conway’s Game of Life Source Bitstorm.org. Image courtesy of Jeannie Novak.
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HTML5 vs. XHTML: Fight! Meridian 59 Source Andrew Kirmse & Chris Kirmse. Image courtesy of Jeannie Novak.
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Design Differences Clicks & Touches Visual and audio cues Bamboo Forest Source GameSalad®. Image courtesy of Jeannie Novak.
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Design Differences Clicks & Touches Keyboard controls Running Wild ARCADE Image courtesy of Utopian Games.
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Design Differences Clicks & Touches Specials Puzzle Dozer Lite Image courtesy of Gamesmold.
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Procedural Components Nodes can be temporarily disabled in Creator to test whether or not they are causing game-affecting lag. Image courtesy of GameSalad®.
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Distribution & Discovery Danger Cats! Source GameSalad®. Image courtesy of Kimberly Unger.
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Distribution & Discovery Video Air Supply - 1bit Run Image courtesy of Quantum Sheep.
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Distribution & Discovery Social Media Too Fat to Fly Image courtesy of GameSalad®.
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Design Limitations ■ Audio ■ File Sizes ■ Download Speeds ■ Acquisition
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Design Limitations File Sizes The Secret of Grisly Manor Source Apple Inc.
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Summary ■Everything is Connected ■It Goes with Everything ■HTML5 vs. XHTML: Fight! ■Design Differences ■Procedural Components ■Distribution & Discovery ■Design Limitations ■Deployment ■Evolution Over Time
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