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Digital Technologies in the Classroom Chapter 4 By: Raquel S. Cummings
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This Chapter Addresses: Technology operations and concepts Planning and designing learning environments Teaching / learning and the curriculum
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Computers have changed inside and outside the classroom
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When you think of digital technology…
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Input Devices helpful to Teachers and Students Graphics Tablets Microphones Palm Pilots (Pen Input Device) Digital Tablets Touch Screens Video-to-Digital Input Electronic Whiteboards (would be neat to have)
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Output Devices Helpful to Teachers and Students Data Projection Units –LCD Screens –Data Projectors –Scan Converters ** You probably aren’t as familiar with some of these because most districts do not have the funds to buy them, or they allot the funds for other things **
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Emerging Digital Technologies for the Classroom Wireless Devices (Cellphones, beepers) Handheld Computers (PDA, Palms) E-Books Voice Activated devices Portable Storage (Flash, Thumb Drives)
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Computer System Enhancements Laptops Storage and memory – Teachers could store more but school budgets determine storage size.
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Virtual Environments Hardware and Software together to create a digital environment which one can interact.
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A Good Example of a VR Simulation Disney's Hot Shot Business
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From Hardware to Software Software supports instructional and administrative tasks
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What If…….? You had $20,000 in grant money to add technology to your classrooms. What items would you add?..........
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What I Would Add I would add new students (the good kind)…. E-books Hand-held computers Updated Software
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Questions from Chapter 4 1.What is a digital camera? It is a traditional camera that does not use light sensitive films. All memory is stored on a memory card or disks 2.What is a PDA or Personal Digital Assistant? Portable computing device that can recognize handwritten notes, and translate them into a word processed document. 3.What is Virtual Reality? Combination of hardware and software that together can create a digital environment with which to interact.
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