Presentation is loading. Please wait.

Presentation is loading. Please wait.

Marketing in Hypermedia Computer-Mediated Environments : Conceptual Foundations.

Similar presentations


Presentation on theme: "Marketing in Hypermedia Computer-Mediated Environments : Conceptual Foundations."— Presentation transcript:

1 Marketing in Hypermedia Computer-Mediated Environments : Conceptual Foundations

2 The World Wide Web  幾個讓 Internet 成為行銷人員注目的因素  消費者與企業在網際網路上的互動漸增。 ‚ 在電子商務中,分散式且多對多的 Web 應 用較受歡迎。 ƒ 相較於其他 Hypermedia CMEs , Web 可 以提供更廣泛的內容。 „ Web 提供了一個可以用來打廣告,甚至是 直接配送某些貨品的通路。(低成本)

3 Hypermedia Computer-Mediated Environments  Model 1 : Mass Media

4 Hypermedia Computer-Mediated Environments  Model 2 : Interpersonal and Computer- Mediated Communications

5 Hypermedia Computer-Mediated Environments  Model 3 : A New Model for Hypermedia CMEs

6 New Concepts about Model 3  Machine-Interactivity  Telepresence  Hypertext, Multimedia, and Hypermedia  Network navigation

7

8

9

10 Media Characteristics  About Traditional Media v.s. New Media  The Remaining 3 characteristics :  The Number of linked sources available ‚ Media Feedback Symmetry ƒ Temporal Synchronicity

11 Figure 5 : Media Typology Based on Objective Characteristics.  The central position of the Web in Figure 5 corresponds to an important strategic interpretation of the Web as a marketing medium.  Advertising strategy on the Web must account for both short-term ( decision of which link to select next ) and long-term ( reading detailed information provided at a commercial site ) exposure.

12 A Process Model of Network Navigation in Hypermedia CMEs.  Flow :最佳化體驗的流程  Flow experience in a CME :在網路瀏覽 間所觸發的狀態  人機互動中的連續回應 ‚ 本質上是愉悅的 ƒ 某些自我意識會喪失 „ 自我強化 … 全心涉入

13 Antecedents of Interactivity and Vividness

14 Overview of Two-Stage Structural Model of Consumer Behavior in a CME

15 Dynamic process model of network navigation in the hypermedia CME

16 Research Issues ㊣ Flow 的衡量 1.Measurement approaches 2.Primary antecedents of flow 3.Secondary antecedents of flow ㊣顧客的異質性 4.The Autotelic personality 5.Optimal stimulation level and flow

17 Research Issues ㊣在 CMEs 中之體驗式或目標導向性行為 6.Definition of experiential and goal-directed behavior. 7.Search motives and involvement for experiential and goal-directed behavior 8.External memory 9.Choise behavior and decision making in a CME 10.Developmental patterns of flow states.

18 Research Issues ㊣ Flow 在邏輯上的推論 11.Consumer learning 12.Perceived behavioral control 13.Exploratory behavior 14.Positive subjective experiences 15.Distortion in time perception

19 Discussion and Conclusion  In the new communication model, consumers can actively choose whether to approach firms through their Web sites and exercise unprecedented control over the management of the content with which they interact.  The opportunity for consumer interaction in the hypermedia CME is unprecedented.  Repeat consumption behavior, that is, repeat visits to a hypermedia CME, are increased if the environment facilitates the flow state.


Download ppt "Marketing in Hypermedia Computer-Mediated Environments : Conceptual Foundations."

Similar presentations


Ads by Google