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Published byPeter Webster Modified over 8 years ago
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Urbanization Game What happens when your town industrializes?
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1700- Draw… a river across your paper connecting east to west (the river should be about 1 inch wide) draw a simple wooden bridge crossing the river draw a simple wooden bridge crossing the river draw 2 roads one running north to south and crossing the river at the bridge and one running from east to west (Neither road need be a straight line) Draw 10 houses; 1 church; 1 cemetery; 1 store; 1 pub; 1 coalmine; & at least 50 trees!! Draw 10 houses; 1 church; 1 cemetery; 1 store; 1 pub; 1 coalmine; & at least 50 trees!!
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Round 1 (blue) Canal-link coal mine to river— parallel to river Special house for you Special house for you
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Round 2-1760 (blue) 5 houses Previous Round 1: Canal-link coal mine to river— parallel to river Special house for you Special house for you
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Round 3 – 1760 (blue) Fence off an area 3x3 inches to be reserved as a commons. Add 5 houses (total 20) 1 more nice house. Previous Round 2: 5 houses
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Round 4- 1773 (blue) 5 houses for workers 5 houses for workers 1 factory 1 factory Previous Round 3: Fence off an area 3x3 inches to be reserved as a commons. Add 5 houses (total 20) 1 more nice house.
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Round 5-1774 (pink) 15 houses 1 church 1 pub 1 store *you can add extra bridges or roads if necessary Previous Round 4: 5 houses for workers 5 houses for workers 1 factory 1 factory
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Round 6- 1775 (pink) 5 factories 5 houses Previous Round 5: 15 houses 1 church 1 pub 1 store *you can add extra bridges or roads if necessary
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Round 7-1780 (pink) 5 tenements Previous Round 6: 5 factories 5 houses
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Round 8 – 1780 (pink) 1 store 1 school 1 pub 1 church Previous Round 7: 5 tenements
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Round 9- 1782 (pink) 5 pubs 5 pubs Destroy 5 houses 4 tenements Previous Round 8: 1 store 1 school 1 pub 1 church
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Round 10 (pink) : 2 nice homes to represent the capitalists making profits 1 factory 15 houses *Trees may be removed if you need space! Previous Round 9: 5 pubs 5 pubs Destroy 5 houses 4 tenements
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Round 11 - 1785 (pink) 10 factories with smoke Add smoke to all pre-existing factories 1 nice house 5 houses (total of 60) 1 tenement
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Round 12 – 1800 (green) 1 coal mine 5 houses (total 65) A new iron bridge to replace the wooden one Previous 10 factories with smoke Add smoke to all pre-existing factories 1 nice house 5 houses (total of 60) 1 tenement
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Round 13 (green) 1 coal mine 1 cemetery Previous: 1 coal mine 5 houses (total 65) A new iron bridge to replace the wooden one
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Round 14 – 1820s (green) Add 1 Railroad- choo choo connect to all coal mines connect to all coal mines 5 houses Previous 1 coal mine 1 cemetery
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Round 15 - ~1827 (green) Add two more pubs Add 1 jail 2 tenements
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Round 16 – 1835-1838 (green) 20 street lights 2 hospitals 1 cemetary
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Round 17 – 1840 (green) Add one more railroad – to transport people and cargo in and out of your village—east to west Add 5 houses 1 tenement
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Round 18 ~ 1840s (red) Add: 1 theater 1 theater 1 museum 2 private schools—mark with a “P” 1 nice house
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Round 19 ~ 1845 (red) Add 1 cemetery 1 jail 1 hospital
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Round 20 – 1850 (red) Add : 20 houses (total 95) 5 tenements 2 stores 1 church 1 pub 2 more nice homes
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1. Describe the changes between 1700 and 1773. What new technologies were created? What were the positives/negatives of growth? 2. Describe the changes between 1774-1800. What were the new technologies created? What were the positives/negatives of growth? 3. Describe the changes between 1800-1840. What were the new technologies created? What were the positives/negatives of growth? 4.Describe the changes between 1840-1850. What were the new technologies created? What were the positives/negatives of growth?
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