Download presentation
Presentation is loading. Please wait.
Published byDominic Porter Modified over 9 years ago
1
Game Tuning Workshop Game Design and Tuning Workshop Party Game Elective Marc “MAHK” LeBlanc GDC 2004
2
Game Tuning Workshop What You’ll be Doing Design Consider constraints Declare aesthetic goals Design a game (in groups) Test Play your game Analyze your game Tune Revise your game
3
Game Tuning Workshop The MDA Framework MechanicsAestheticsDynamics
4
Game Tuning Workshop MDA Terms Mechanics: The rules and concepts that formally specify the game-as-system. Dynamics: The run-time behavior of the game-as-system. Aesthetics: The desirable emotional responses evoked by the game dynamics.
5
Game Tuning Workshop Eight Kinds of "Fun" 1. Sensation Game as sense- pleasure 2. Fantasy Game as make-believe 3. Narrative Game as drama 4. Challenge Game as obstacle course 5. Fellowship Game as social framework 6. Discovery Game as uncharted territory 7. Expression Game as self-discovery 8. Submission Game as pastime
6
Game Tuning Workshop Party Constraints What constraints are you operating under?
7
Game Tuning Workshop Some Constraints Lots of party goers Standing room only Limited attention span Food in hand People arriving late Alcohol Limited resources Cocktail napkins, ballpoint pens
8
Game Tuning Workshop Considerations Should the game involve everyone at the party or only those people interested in playing? What is the ideal complexity level for a party game? Structure: When are rules explained? How long do people play? Can people play intermittently? When does the game end? Interface: Materials? Access to rules? Scoring?
9
Game Tuning Workshop Aesthetic Goals 1. Sensation Game as sense- pleasure 2. Fantasy Game as make-believe 3. Narrative Game as drama 4. Challenge Game as obstacle course 5. Fellowship Game as social framework 6. Discovery Game as uncharted territory 7. Expression Game as self-discovery 8. Submission Game as pastime
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.