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Published byEdmund Solomon Hensley Modified over 8 years ago
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Goals 1.Ensure adequate supply of computing professionals 2.Achieve broader participation in the field Integrative Computing Education and Research: Preparing IT Graduates for 2010 and Beyond
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Strategies 1.Improve the quality of computing education 2.Attract more people to the field 3.Improve retention in the major 4.Strengthen interdisciplinary connections 5.Meet human and infrastructure needs
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Stakeholders 1.Students 2.Parents 3.Universities and colleges 4.High schools 5.Funding agencies 6.Professional societies 7.Industry
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Domains of Effort 1.Formal and informal learning 2.Community building 3.Resources 4.Assessment
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Formal and Informal Learning Keep curricula current Develop curricula for non-majors Broad-audience introductory course Modern software methodologies (e.g. services, parallelism, etc.) Interdisciplinary courses and programs Service-learning Curriculum Pedagogy Exciting challenges “Pump not filter” More supportive (nurturing) approaches Informal Exciting challenges Internships Student-initiated programs
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Community Building Open-source Broaden scope through interdisciplinary programs Marketing campaign Better high school outreach “Pump not filter” strategy Nontraditional students Underrepresented groups Mentoring new teachers Image/Outreach Promote greater acceptance of computing Building bridges to other disciplines Marketing campaign Better high school outreach
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Resources Human needs Infrastructure needs Teacher training and mentoring Funding of high-school scholarships and internships Changing reward structures for teachers Create usable repositories with proper review and granularity Support long-term maintenance and availability Recognize need for support across varying institutions Leverage existing structures
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Assessment Evaluate success of efforts Engage broader social science expertise Keep sustainability in mind Make assessment as unobtrusive as possible
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