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The Social Robots Project
Vikia: A Robot for Social Interaction
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Different Approaches to Human-Robot Interaction
Non-anthropomorphic Easy to design, but hard to use Anthropomorphic Opposite problem Continuum exists between the two Where is it best to focus our efforts?
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Social Interaction Focus on the abilities that people use to communicate with each other Doesn’t require training for users In service domains, social behavior is an important part of accomplishing the task well (e.g. caretaker, tour guide)
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Goals of Social Robot Project
Vikia - a robotic greeter / tour guide for Newell Simon Hall With a personality That can obey social conventions Make interacting with robots easy and entertaining
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Expressiveness Drama provides models for expressive behavior without the effort of “building a human” Delsarte’s code of expressions French dramatist in 1800s, create perception of emotion
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Interaction Gesture, expression, gaze and other non-verbal cues are important Must have reasonable responses to unexpected behavior Must have predictable responses to normal behavior
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Related Work: Software Agents
REA (Justine Cassell) - multimodal communication Oz project (Reilly, Bates) - interactive drama, character design Virtual Theater project (Barbara Hayes-Roth) - improvisation, character design
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Related Work: Robots Kismet (Cynthia Breazeal) - expression
Xavier (Yasushi Nakauchi) - personal space Nursebot - natural language communication, social behavior
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Background Work: Robot Improv
Short plays improvised by two Nomad scouts Goal-oriented behavior is dramatic behavior Inner obstacles influence how goals are achieved Robot-robot interaction for human audience
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Background Work: Xavier
Used concept of personal space to model how people stand in line Experimentally determined size and shape of personal space for task Used stereo vision to recognize lines of people and their orientation Implemented behavior to enter and wait in line
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Vikia Tracks people with laser range finder
Executes scripts based on perceptions First experiment Question: How willing will people be to engage in a short interaction with the robot ? Task: Ask a poll question. Baseline – no face, no speech recognition
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Experimental Results Setting: busy hallway 15 minute trial
50 people passed 6 stopped 4 answered Vikia’s question
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Experimental Results The majority of people in the hallway didn’t even look at the robot (CMU bias?) Initiating interaction was more successful with a captive audience People often played with the camera on the robot, answered questions in verbose manner Timeouts, rich state transition model were important
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Next Steps Integrating speech recognition, movement
Integrating vision-based people tracking (Adrian Hilti) Behavior recognition
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Future Work Emotional model Plan-based approach to interaction
Learning of social conventions
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