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Published byElinor Ramsey Modified over 9 years ago
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Solid-Modelling-Internals
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The modeller Geometry Kernel The Husk GUI.stl.sldprt.sat
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Basic Components GUI-provides a rendering/viewing facilities. Provides modelling ease Husk-Implements operations, controls and manages the parametrization and the solid Kernel-maintains the basic geometry. Answers geometric queries posed by the husk.
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Post-Modeller Analysis Husks In this case: Curvature Analysis
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GSSL Husks –AFR/FeatureWorks –CFL/Blend Recognition and Suppression –CollabView –CAMWorks The Husk-Kernel Interface is very important
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The GUI Present a Co-ordinate system Make selection and design of entities easy Provide interfaces to down-stream analysis and recently Provide for collaborative design! GUI can make-or-break
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The Husk Front Office Implements Operations (gets it done from the kernel). - extrudes/revolves/sweeps -extract parameters and use kernel operations Maintains design tree and modifications and alerts user! -maintains the sequence and dependence of the operations -maintains parameter consistency
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The Husk Back Office Maintains relationships between geometric entities -such as between counter-bores/assemblies -across features Re-sequences operations -roll-back and re-do -record such inter-dependency
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Implements operations…. 1.Takes the scribe and prepares the Cylinder. 2.Subtracts the cylinder
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Maintains and updates design tree….. Deepen the hole Alert The User!!
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Relationships between geometric quantities…. Maintain co- axiality of the two cylinder axes Counter-Bore Holes
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Re-sequences operations Desired Husk Operation. Kernel Operation Blend the edge first. Then do the boss
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Kernel Maintains the solid as faces/edges/vertices Implements operations such as booleans, offsets, and even blends Supplies answers to geometric queries
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Routine Operations Booleans blends
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A typical Query… Does the curve C2 on face F intersect the curve C1?
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Another query from a CAM husk What is the distance between faces S and S’? CAM picture S S’ Can the ball cutter go in?
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Kernel Operations Kernel typical APIs: Is this point on this face? Find the closest point to p on surface S Intersect solids B1 and B2 Compute tangents
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The B-Rep of a solid Boundary of a solid as a closed surface. Inside/Outside and a outward normal Surface composed as a collection of faces/edges/vertices Face Edge vertex
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Basic Entities Face-the 2d-fragment of a surface. Edge-the 1d fragment of a curve Co-edge-edge as an element of a face Vertex-0d element of design space. All quantities in design space Two-tier representation - combinatorial or topological - parametric or geometric
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Topology Adjacency relationships between face/edge/vertices Orientation All objects here have the same topology.
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Topology cont. Face-a collection of loops Loops-sequence of signed edges Edge-ordered pair of vertices Vertices-just a Set
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Applications of Topology Husk: check topology! And alert user.
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Applications of Topology-II Kernel:Helps in sequencing intersections. If F intersects F2 boundary along e1, then F1 is next.
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Wrap-Up The GUI-Husk-Kernel trichotomy Husk-as the legislative body of operations Kernel-as the executive body Kernel Representation: Geometry/Topology Topology Details
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