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SM1205 Interactivity Kong Chuiliu/Vera 51156290
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What I have learnt in this course: In this course I have learnt the development and basic theories of interactive media, I have also experimented interactive media through a graphical program called Pure Data. After learning th e following aspects, I know how to design and create interactiv e media works. *Framestein *Hardware control *Video processing in Gem *3D graphics in Gem *Motion tracking in Gem *Audio in Gem
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What I have done in this course: Keyboard & VJ Visual Capture Game
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Keyboard & VJ
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Technical Setup PD & Framestein—add special effects Hardware— make two swords and a zither as the keyboard You can use “keyboard” to change different videos and visual effects as a VJ.
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Tools
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Make the “keyboard”— a zither and 2 swords
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The three red wires of zither and the metal piece can form loops when pressed down, which also can be taken as a “bang” in PD. zither
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A naked metal wire is fixed on the edge of one sword and there are three naked metal wires coiled around the round body of another sword. The wires can form electronic loop when the two swords get in touch with each other. The principle is similar with zither. swords
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Pd Structure PD can be seen as a link between hardware and video show
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Show You can see the show on Youtube Click it please
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Visual Capture Game Bug Battle
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Technical Setup Motion tracking— capture movement Gem— create a 3D space 3D model— to create bugs Pd audio— sound effect Multimedia— various visual elements
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Design the game
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Pd Structure
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Test and debug the game
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The flow path and user interface
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Users' experience
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Thank you Kong Chuiliu/Vera 51156290
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