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PRESENTED BY : Dr. Sarah M.Eljack 8/31/2015 1
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The course codeThe course nameCredit hours COMP413Computer graphics3 The course contents (lectures + exercises) Pre-requisites (data structures ) 8/31/2015 2
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Understand computer graphics concepts. Understand the mathematical rules needed to describe the graph. know how to use computer software to make graphs Understand the 2D and 3D shapes. Understand the 2D and 3D transformation know the coloring schemes 8/31/2015 3
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General Introduction About Computer Graphics ( 2 Weeks). Defining The Graphics Terminologies.(1 Week) Lines, Curves And Geometric Shapes Descriptions. (2 Weeks) Mathematical Background ( 2 Weeks) 2D And 3D Spaces. (2 Weeks) OpenGL Programming. (3 Weeks) Geometric Transformation.( 2 Weeks) 8/31/2015 4
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Computer Graphics: Using OpenGL, Hill, 2 nd edition, Prentice Hall, 2001 8/31/2015 5
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After finishing this course the students should be able to:- Identify the components of graphic systems. Recognize the mathematical rules needed to describe the graph. Select appropriate strategy to describe the graph. Use an appropriate software to draw a graph 8/31/2015 6
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The First Testweek six/ten. 20% Home Works And Exercises 10% Presentations and Assignments 10% Final Exam week sixteen 60% 8/31/2015 7
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Questions will be made after each lecture. Each student should try to answer the questions by herself individually. Collecting these questions to be a question bank covering all the subject. The final exam might contain 50% questions out of the bank. 8/31/2015 8
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Monday 12:00 --1:40. Room 80 Wednesday 8:00 --9:40.Room 80 8/31/2015 9
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The lecture time is the specific time to discuss any issues related to the subject. The class room is the place where the students can ask and discuss any related topics. The office hours are for academic questions only. 8/31/2015 10
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INTRODUCTION Computer Graphics is one of the areas of Computer Science & Engineering which Plays very important role in almost every applications of Computer software and use of Computer Science Computer Graphics involves display, manipulation, and storage of pictures & experimental data for proper visualization using the Computer.
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A Common graphics system comprises of the Host Computer with Support of Fast processor, Large Memory, Frame Buffer & the following: ◦ Display Devices (e.g. Color Monitors) ◦ Input Devices (e.g. Keyboard, Mouse, Touch screen) ◦ Output Devices (e.g. Printers, Color printers) ◦ Interfacing Devices (e.g. Video Input/output to a system, TV Interface) 8/31/2015 12
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Thanks for your attention. Great Prayers For Your Success 8/31/2015 13
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