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Published byAlison Ball Modified over 9 years ago
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John Hamann Vickey Yeh Compression of Stereo Images
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Outline Basic Algorithm Color Compression Motion Compensation Conclusion
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Basic Algorithm Discrete Cosine Transform Uniform Quantization No Quantization Tables Directly Store the DC Coefficients Huffman Code the AC Coefficients No Run-Length Encoding Zip the Final Binary Stream
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Results
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Color Compression Algorithm A Mode 0: Encode Cr, Cb Mode 1: Encode Cr, Cb + Cr Mode 2: Encode Cr, Cb – Cr Algorithm A Variant Mode 0: Encode Cb, Cr Mode 1: Encode Cb, Cr + Cb Mode 2: Encode Cb, Cr – Cb Performs Markedly Worse
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Algorithm A
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About 1% Improvement
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Algorithm B Estimate Cb, Cr based on Y Cb = a cb Y + b cb Cr = a cr Y + b cr For each block Intra-mode Code a cb, a cr, b cb, b cb For small blocks, Too expensive For large blocks, Too much MSE
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Motion Compensation Search for Nearest Match Make Decision Based on Lowest MSE Give Bonus to Certain Intervals to Cause Clustering of Motion Vectors Encode the Residuals Using DCT as Before
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Results
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Conclusion Huffman Coding then Zip outperforms Run-Length Encoding then Huffman Coding Color Compression Using Algorithm A 3 Modes of Operation {Cb, Cb+Cr, Cb-Cr} Provides slight gains Limited by nature of Cb and Cr Motion Compensation Did not prove beneficial
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Questions
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