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SmartPosition Customer Review and Feedback Presentation
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Format of Presentation Introduction Major sections of the project ◦Each section will be presented for 4 minutes ◦Followed by 2 minutes of discussion Finally 15 Minutes of Questions
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Presentation Overview What you will see in today’s presentation ◦System overview ◦The requirements Elicitation Process ◦User requirements (URS) ◦Specification (SRS) ◦Formal Analysis ◦Testing ◦System Architecture ◦Questions
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Overview The SmartPosition System An aid to improve the outcomes of soccer teams.
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System Boundary Diagram
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Requirements Elicitation A “Meeting of the Minds” What is the purpose? What did we achieve? An agreement on the system specifications free from undocumented assumptions.
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Requirements Elicitation The First Question - Pressman states The first question an engineer asks the client should be context free, focused on the customer and other stakeholders.
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Requirements Elicitation Formal Requirements Specification Informal Requirements Raw Requirements Concept Inception
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Analysis Process
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Each stage of the analysis process allowed the project team to identify all aspects of the system that formed a requirement The formal listing of requirement statements are being used by the system architects to produce both high and low level designs Any changes to the requirements will result in a formal review of the SRS
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Formal Analysis Diagrams System interaction ◦The communication and collaboration between objects within the system ◦Identifies domain classes, attributes and responsibilities of the system objects Sequence Diagrams ◦Communication and interaction between objects ◦Time sequence behavior Activity Diagrams ◦Model workflow ◦State behavior of system
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System Setup 3 Sub Systems ◦Main Unit ◦Player Tracking Device ◦iPad application Initial system synchronisation sequence Communications between sub systems identified
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View Tracking Data Communication between sub systems ◦Position data pushed to main unit ◦iPad application GUI refresh Timing of data calls between sub systems
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Repelling of Players Sub system states identified Sub system domain classes and functions identified Workflow needed for a device to alarm
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User Acceptance Testing Detail the product testing techniques used at the user acceptance level. Describe what will be tested, what will not be tested and why.
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User Acceptance Testing Detail the product testing techniques used at the user acceptance level. Describe what will be tested, what will not be tested and why.
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Features to be tested Features which to be tested are typical features of the systems. They are taken from requirement analysis Will represent for a complete working system. Will also ensure the quality of the system
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REPEL Purpose: is used to train players to spread out on the field and not clump together. Action: as defined in requirement analysis, if two tracking units come into the range of a tracking unit, they will start beeping.
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REPEL
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REPEL
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REPEL
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REPEL
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REPEL
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TRACK Purpose: reporting twice every second which other units come into the range of a tracking unit. Action: Each tracking unit is reporting to the main unit twice every second.
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TRACK
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TRACK
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REPEL/TRACK Purpose: a combination of REPEL and TRACK modes Action: ◦If two tracking units come into the range of a tracking unit, they will start beeping. ◦Each tracking unit is reporting to the main unit twice every second.
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REPEL/TRACK
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SILENT MODE Purpose: avoid any impacts on players in a real soccer game. Action: ◦Each tracking unit shall not start beeping in any scenarios.
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SILENT MODE
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SWITCH on TRACKING UNIT Purpose: to allow players to turn on/off their tracking units. Action: ◦Turn off: device is off and no LED. ◦Turn on: each tracking unit shall: Go to sleep if the master unit is off. Be active if the master unit is on.
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SWITCH
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SWITCH
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DIAL on MASTER UNIT Purpose: to allow the coach to switch between modes on the master units. Action: ◦Able to put it in Repel mode ◦Able to put it in TRACK mode ◦Able to put it in REPEL/TRACK mode ◦Able to turn it off
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DIAL
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DIAL
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Other features to be tested Battery evaluation Configurable range Interference Waterproof Stability
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Features NOT to be tested Size and weight Internal system activities ◦For example: the system shall improve positional play for soccer teams External system activities ◦For example: the system shall be designed so as to enable mass production of the design
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Architecture Description of the system architecture. (use as many slides as you think necessary)
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Stakeholder Analysis Player - User Coach - User Project Owner - SportQuick CEO Project Liaison - SportQuick Project Sponsor Development Team - Red Team Regulatory Department - Health and Safety
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System Qualities After analysing the stakeholders and non- functional requirements the following have appeared identified as the most important system qualities Availability Usability Modifiability Testability
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Conceptual View
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Implementation View
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Candidate 1
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Candidate 2
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Candidate Evaluation Each criterion is given a score from 1 to 5. The candidate with the most points, is selected and candidate with the least points is the fall back option.
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Build Plan List availability dates Describe how the team intends to build the product. Give a timeline etc.
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