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Sponge Bob Wants to Go Home Using vectors on a piece of graph paper you will plot out Sponge Bobs harrowing path to his pineapple under the sea. Start.

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Presentation on theme: "Sponge Bob Wants to Go Home Using vectors on a piece of graph paper you will plot out Sponge Bobs harrowing path to his pineapple under the sea. Start."— Presentation transcript:

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3 Sponge Bob Wants to Go Home Using vectors on a piece of graph paper you will plot out Sponge Bobs harrowing path to his pineapple under the sea. Start scaling your graph so that the x-axis is the longer axis Each axis must be 3 lines in from the edge.

4 The Adventure Begins Using your ruler and protractor, plot Bobs course Leaving from (0,0), Bob goes 2.5cm due north.

5 Meeting With Patrick Bob sees his friend Patrick, and wanting to say hi to his dear friend, he changes course. Sponge Bob turns 60 0 to the right for another 4.6 cm.

6 Meeting With Sandy As Bob finishes with Patrick, he spots Sandy! From his present course, Bob makes a 60 0 left turn and proceeds another 4.6 cm.

7 Sandy Talks Too Much Sponge Bob can’t handle Sandy’s yapping. Again from his present course, Bob makes a 90 0 right turn (east) for 4.9 cm.

8 Had a Bad Day Again Poor Sponge Bob walks right into Itchy and Scratchy having a fight and must alter his course once again. He makes a 57 0 turn to the right and proceeds another 9.3 cm on your graph, avoiding Itchy and Scratchy.

9 Squidward After walking the 18.6 meters (9.3 cm on your graph), Sponge Bob meets up with his buddy Squidward. After an enlightening discourse, Bob turns left 110 0 and walks 2.9 cm on your graph to get home.

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