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GAME DESIGN/DEVELOPMENT SERGIO GEORGHIOU. FROM THE START A tutorial or base was given to my peers and I which we used to create our own game. Programs.

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Presentation on theme: "GAME DESIGN/DEVELOPMENT SERGIO GEORGHIOU. FROM THE START A tutorial or base was given to my peers and I which we used to create our own game. Programs."— Presentation transcript:

1 GAME DESIGN/DEVELOPMENT SERGIO GEORGHIOU

2 FROM THE START A tutorial or base was given to my peers and I which we used to create our own game. Programs such as Game Maker and Unity were often used and that’s where we begun. Our goal was to make a 3D game with Unity by changing and alternating textures and objects.

3 GETTING TO WORK Working together, my classmate and I downloaded additional software such as Autodesk Maya 2013 in order to go further in depth with character creation. Overall, we wanted to create a 3D black and white shooting game based in what was given to us. Remember, the base that was given to us had a good amount of detail that we had to remove in order to give a sort of indie vibe. We’re going to make this game go back in time using latest software.


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