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ATS Programming Short Course I INTRODUCTORY CONCEPTS Tuesday, Feb 10th, 2009 Introduction to Programming
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STYLE PHILOSOPHY The principles of programming style are based on common sense guided by experience, not on arbitrary rules and prescriptions. Code should be clear and simple – straightforward logic, natural expression, conventional language use, meaningful names, neat formatting, helpful comments – and it should avoid clever tricks and unusual constructs. Consistency is important because others will find it easier to read your code, and you theirs.
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PROGRAMMING STYLE NAMES – A name should be informative, concise, memorable, and pronounceable if possible. Much information comes from context and scope; the broader the scope of a variable, the more information should be conveyed by its name.
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PROGRAMMING STYLE NAMES – ◦ Descriptive names for globals, short names for locals ◦ Be consistent – related things get related names to highlight their relationship ◦ Use active names for functions ◦ Be accurate.
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PROGRAMMING STYLE EXPRESSIONS AND STATEMENTS ◦ Indent to show structure ◦ Use the natural form for expression ◦ Parenthesis to resolve ambiguity ◦ Break up complex expressions
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CS TAPESTRY
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PROGRAMMING STYLE CONSISTENCY – ◦ Use a consistent indention and brace style
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PROGRAMMING STYLE COMMENTS – ◦ Don’t belabor the obvious ◦ Comment functions and global data ◦ Don’t comment bad code, rewrite it ◦ Don’t contradict the code
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CS TAPESTRY
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PROGRAM FLOW CONTROL Branches – (if block) ◦ Used to direct program flow through different cases based on tests. ◦ if/else blocks ◦ case blocks Loops – (for loop) ◦ Used to repeat a segment of code based on: for loop – loops over a segment ‘for’ a specified number of times (counting loop). while loop – loops over a segment ‘while’ a certain condition is true.
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RELATIONAL LOGIC
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COMBINATIONAL LOGIC
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ERRORS Syntax – semi-colon left out. Runtime – array cell access beyond limit Logical – if/else not correct
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DEBUGGING Examine the most recent change Don’t make the same mistake twice Read before typing Explain your code to someone else Print statements, print statements,…
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TESTING Test as you write the code Systematic testing Test automation Stress tests
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PROGRAM COMPONENTS Functions Subroutines Modules Classes, Objects
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TOP-DOWN DESIGN
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FLOW CHART
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FLOW CHART EXAMPLE
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PSEUDO-CODE
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