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Published byNeil Morgan Modified over 9 years ago
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Butterfly Pants Presents: Team Members: o Joshua Gibbs– gibbs1989x@gmail.comgibbs1989x@gmail.com o James H. Hood II – JHHood@fullsail.edu o Rebecca Howell – rhowell@fullsail.edu o Lane Shapiro – stamped4eva@hotmail.com o Richard Small – richardasmall@yahoo.com
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Game Synopsis Gary Miller must infiltrate the leading superpower's main corporate office in efforts to steal important data before he is tracked down. While in the facility, Gary will evade the high level security and do whatever he can to access and destroy the mainframe. Wheel of Misfortune Pain Repeater + Localization - Add two languages. Early Delivery - We had to deliver our game one day early. Early Delivery - We had to deliver our game one day early.
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Responsibilities Joshua Gibbs HUD Controller Input Menu Design Profile System Parachute State James H. Hood II Weapons Attachments Sounds Animations Rebecca Howell Level Editor Map Generation Backpack Way Finding Tutorial Lane Shapiro Particles Hacking Mini Game Richard Small AI Game Engine Event System Collision Node System
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Game Progress Sprint 1 Sprint 2 Sprint 3
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Tips and Tricks Update and Commit every 30 seconds. Be open to all ideas. Don’t Commit something that breaks. Plan your resources. Add your resources. Be patient. Find a good work area. Shower often. BRING BALLOONS! If it does not work on someone else’s computer then it does not work. Have good communication.
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Post Mortem: What went right side Balloons. Work was completed on time for early delivery. Proud of our work. Hard working individuals. Significant achievement. Team work. Similar coding styles.
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Post Mortem: What went wrong side Group dynamics. Elevated stress caused more problems in code. GDC. Lost a team member. Wheel of Misfortune. Dependencies. Communication. Everything.
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