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Published byEdward Ross Modified over 9 years ago
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Stephen D’Angelo Orun Irunmale Bart Jedrocha More than a game
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Create a realistic driving simulator suitable for performing psychology experiments by interfacing with reaction timing hardware to obtain accurate measurements Immerse the user in detailed environments and physics allowing players to improve their real world driving skills while safely driving in our virtual world Create an interface for experimenters that does not require a steep learning curve
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Players can immediately start cruising through SOBCity Push their car to the limit while avoiding traffic and pedestrians Explore the vast and detailed environment
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Welcome to SOBCity Pedestrians roam the sidewalks Cars cruise the streets Abundance of different buildings and areas
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SOBCarSim uses realistic, hand-coded car physics to simulate real driving Cars simulate high-speed traction loss and drifting Traffic lights control the flow of cars and pedestrians
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The Scenario Editor provides easy to learn functionality for editing elements and events in the world Instructors can set up separate scenarios to test the player under unique circumstances Instructors can lead players through the world by displaying heads-up directions from a remote terminal
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Set up scenarios to test the players driving skill Instructors can create pedestrians and cars anywhere in the world Create paths for the pedestrians and cars to follow Add triggers to show driving instructions and change traffic lights Scenarios are saved in open xml files for easy editing
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Modularized Well documented Code implements the design document which implements the requirements document Spiral development model
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EEG hardware will be able to detect the millisecond response time of the player to triggers placed in the scenario editor Eye-Tracker hardware will be able to detect where the player is looking to determine if proper mirror/blind-spot checking is taking place
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Create a Tutorial Editor to add step-by-step driving tutorials for use by driving instructors CarSim’s car physics forces will stream into a motion simulator allowing the simulator to move according to the player’s actions. This makes the learning experience easier to adapt to real driving situations
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Any Questions?
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