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Published byKelly Perkins Modified over 9 years ago
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실감나조 (Team SilGamNa) 컴퓨터학과 05 김현식 컴퓨터학과 05 홍종찬 고려대학교 2011 년 1 학기 Computer Graphics
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System Environment Object Modeling Physics Reflection
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IDE Visual Studio 2010 Language C++, OpenGL
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Ball Mesh Loader(obj) Texture Mapping Surrounded by glWireSphere Bowling Pin Mesh Loader(obj) Surrounded by glWireCube Increase 10 pin
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Lane Texture Mapping Reflections and Shadows only shown on this area
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Assume that bowling pins are similar to cube
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Stencil Buffer Calculate shadow matrix correlated with Plane and Light Position Designate area where we’d like to display reflections and shadows
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NeHe Production(http://nehe.gamedev.net)http://nehe.gamedev.net Physics for Game Developers by David M Bourg Beginning Math and Physics for Game Programmers by Wendy Stahler Real-time rendering by Tomas Möller Improving Shadows and Reflections via the Stencil Buffer by Mark J. Kilgard http://www.turbosquid.com/3d-models/free-3ds-mode- bowling-pins/597006 http://www.turbosquid.com/3d-models/free-3ds-mode- bowling-pins/597006
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