Presentation is loading. Please wait.

Presentation is loading. Please wait.

실감나조 (Team SilGamNa) 컴퓨터학과 05 김현식 컴퓨터학과 05 홍종찬 고려대학교 2011 년 1 학기 Computer Graphics.

Similar presentations


Presentation on theme: "실감나조 (Team SilGamNa) 컴퓨터학과 05 김현식 컴퓨터학과 05 홍종찬 고려대학교 2011 년 1 학기 Computer Graphics."— Presentation transcript:

1 실감나조 (Team SilGamNa) 컴퓨터학과 05 김현식 컴퓨터학과 05 홍종찬 고려대학교 2011 년 1 학기 Computer Graphics

2  System Environment  Object Modeling  Physics  Reflection

3  IDE  Visual Studio 2010  Language  C++, OpenGL

4  Ball  Mesh Loader(obj)  Texture Mapping  Surrounded by glWireSphere  Bowling Pin  Mesh Loader(obj)  Surrounded by glWireCube  Increase 10 pin

5  Lane  Texture Mapping  Reflections and Shadows only shown on this area

6  Assume that bowling pins are similar to cube

7  Stencil Buffer  Calculate shadow matrix correlated with Plane and Light Position  Designate area where we’d like to display reflections and shadows

8

9  NeHe Production(http://nehe.gamedev.net)http://nehe.gamedev.net  Physics for Game Developers by David M Bourg  Beginning Math and Physics for Game Programmers by Wendy Stahler  Real-time rendering by Tomas Möller  Improving Shadows and Reflections via the Stencil Buffer by Mark J. Kilgard  http://www.turbosquid.com/3d-models/free-3ds-mode- bowling-pins/597006 http://www.turbosquid.com/3d-models/free-3ds-mode- bowling-pins/597006


Download ppt "실감나조 (Team SilGamNa) 컴퓨터학과 05 김현식 컴퓨터학과 05 홍종찬 고려대학교 2011 년 1 학기 Computer Graphics."

Similar presentations


Ads by Google