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Animation through the ages By Nicole Frize. Main Tasks  What is computer animation  hand drawn (cel) ;  flick books;  animated cartoon;  animation.

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Presentation on theme: "Animation through the ages By Nicole Frize. Main Tasks  What is computer animation  hand drawn (cel) ;  flick books;  animated cartoon;  animation."— Presentation transcript:

1 Animation through the ages By Nicole Frize

2 Main Tasks  What is computer animation  hand drawn (cel) ;  flick books;  animated cartoon;  animation process,  graphic information file format (gif);  dynamic hypertext mark-up language (dHTML);  extensible hypertext mark-up language (XHTML);  Java applets  optical illusion of motion (persistence of vision);  Claymation;  stop motion;  computer generation (frame rate, frames, key frames, onion skinning, tweening)

3 What is computer Animation  They use images and put them together by using graphics that are on the computer. When you create the animation when you use a software on the computer to make on of the software's like flash. This is to make the image look more interesting so that people will enjoy it.

4 Hand Drawn  This is when they are designing the character in the game that they are designing it.  When they are hand drawing the work that they are doing it makes it easier to design before putting it on the computer were they finish the design.

5 Flick books  They use this to decide what way to make the image move in the animation that they are making.  On each page they draw the different stages of the bird leaving the cage.

6 Animated cartoon  This is where they are using flash and storyboard to see want ideas will work for the animation cartoon.  Animated cartoon is drawn and now a days they do it on computers like flash.

7 Animation process  This is when they think about want animation that they are going to create.  They do this by using storyboard to design the animation  They use Flash to create the animation that they want.  Then they test it and modify it then they make it in to make a movie.

8 Graphic information file format  GIF stands for Graphics interchange format it is also bitmap image format.  GIF would be used for 8 bits per pixel and using a palette of 256 distinct colours.

9 Dynamic hypertext mark- up language  DHTML is a website language.  It is used to create web pages and put Dynamic features on to the webpage Example change of date.

10 Extensible hypertext mark- up language  XHTML is a markup languages that mirror used Hypertext Markup Language.  This allows you create a webpage.

11 Optical Illusion of Motion  Is seeing a circle moving but not doing anything.  This is when there is noting move on but you are thinking that it is moving.

12 Claymation  Is when you are using many forms of animation.  You would use this to create the characters in the animation that you are creating.  They would use Flash to create the animation, they do this by using the image and make it move fast.  Example is Sean the sheep is a form of Claymation

13 Stop Motion  So that it looks like the image is moving itself.  It can be used for clay motion but there is a lot of time put in to it.  Example pingu

14 Computer Generation  Frame rate in flash the frame rate is 24 frames. It you move it fast then the rate becomes longer. This  Frames are the same as pages on flick book.  Key fame to help move the image move around the screen this is to help the image look more realistic.  Example - I used key fames to make a movie on Flash  Onion skinning to take you back to the previous fame and you can do motion on that frame.  Tweening allows you to change the shapes as they are moving around the screen. Key Frame


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