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Level Design Document StarCraft 2 Map for World Of Tanks Pajman Sarafzadeh.

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Presentation on theme: "Level Design Document StarCraft 2 Map for World Of Tanks Pajman Sarafzadeh."— Presentation transcript:

1 Level Design Document StarCraft 2 Map for World Of Tanks Pajman Sarafzadeh

2 Features -Based on Normandy Countryside -Hedgerows and Mountains provide cover and occlusion creating multiple Ambush lanes-Benefit Team advance and slow movement over charge tactics. -Start Locations elevated with multiple access route and designated sniper location-defendable base area’s -Single, centralised Victory Location will force teams to be aggressive -Direct Assault is exposed, winning the battle in the flank areas will give a more cover route of advance

3 Inspiration-Reference Normandy -Hedgerows create massive patterns -Enclosures of exposed Arable farmland -Surrounded by Thick Vegetation for cover

4 Inspiration-Reference -Low visibility, Line of Sight -Overgrown Vegetation -Easy Ambush lanes Restrictive Line Of Sight

5 Inspiration-Reference -Long Roads create sniper alley's -High Advantage adds to alley -Hedgerows limit line of sight balancing long range unit Sniper vs Ambush Balancing

6 The Map Simple Sketch 1 2 3 3 4 LEGEND 1)Player one Start 2)Player two Start 3)Elevated Sniper area 4)Central Village Elevation Road Elevation Road

7 The Map StarCraft 2 Mock-up 1)Hedgerows provide cover and occlusion 2)Farm and Pasture create Ambush area’s 3)Long Roads good for Sniping 4)Dedicates Sniper 5)Start Positions elevated 6)Central Village, victory location 6

8 The Map Player 1 Start 1)3 Access Ramps 2)Elevated Sniper Position 3)Occluder - LOS 1 1 1 2 3 3 3 Player Can choose to attack, defend base or pick a Sniper position 3 separate routes for advance Hedgerows and Mountains cover defenders and attackers by breaking LOS

9 The Map Player 2 Start 1)3 Access Ramps 2)Elevated Sniper Position 3)Occluder - LOS 1 1 1 2 3 3 3 Player Can choose to attack, defend base or pick a Sniper position 3 separate routes for advance Hedgerows and Mountains cover defenders and attackers by breaking LOS

10 The Map Western Flank 1)Player 1 Advance 2)Player 2 Advance 3)Victory Location 1 2 3 Roads provide fast movement exposed to fire Hedgerows provide cover but slow advance. Opportunity to attack base of victory location

11 The Map Eastern Flank 1)Player 1 Advance 2)Player 2 Advance 3)Victory Location 1 2 3 Roads provide fast movement exposed to fire Hedgerows provide cover but slow advance. Opportunity to attack base of victory location

12 The Map Victory Location 1)Player 1 Base 2)Player 2 Base 3)Victory Location 4)Eastern Flank 5)Western Flank 1 2 3 4 5 Goal Is to capture this area Mountains, Hedgerows and Buildings break up Sniping Opportunities 4 Separate directions for advance.


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