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Published byIlene Sharp Modified over 8 years ago
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1 Velocity and Acceleration
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2 1. Frame of Reference
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3 Frame of Reference – how you determine the position. We normally use N-S-E-W. Our Reference: Positive, (+) Moving RIGHT or Moving UP Negative, (-) Moving LEFT or Moving DOWN If you are not sure of the direction, use Positive(+) Choose your starting position as Zero (0), unless the problem tells you otherwise!
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4 Scalar Quantity - Magnitude - “How much” Direction does not matter Mass, temperature, and time are scalar quantities
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5 Vector Quantity – Magnitude AND Direction How much and which way Velocity, force and displacement are vector quantities. Use “vector diagrams” to represent these quantities.
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6 The arrow shows the direction Length of arrow is proportional to the magnitude. High velocity to the right Low velocity to the left Position – your location using the frame of reference. Ships use longitude and latitude. Symbol is d for horizontal motion. (your book uses x) Vector quantity – magnitude and direction. I am located 5 km south of home.
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7 Displacement – change in position “How far out of place an object is” Symbol is d (x-horizontal, y-vertical) “delta” is “change in” d = d f - d i Vector Quantity: Magnitude and Direction Units include m (meter), km, cm, mm You travel 10 km East Displacement = zero (0) when you return to the original position. You are not “out of place”
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8 You travel 10 km East, stop and then turn around and travel 10 km West. Displacement, d = 0 10 km East 10 km West Displacement = d = 0 You travel 10 km East, stop and then turn around and travel 15 km West. 10 km East 15 km West Displacement = d = -5km
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9 Distance How far you traveled Scalar quantity Magnitude only I drove 20 km today. 10 km East 10 km West Distance Traveled = 20 km 10 km East 15 km West Distance Traveled = 25 km
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10 Time Clock reading Scalar Quantity Symbol is t Units include seconds, minutes, hours, days Time Interval Elapsed time, change in time Symbol t Scalar Quantity t = t f – t i (final time – initial time) Units include seconds, minutes, hours, days
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11 2. Velocity Motion – Change in position Average Velocity Rate of change in position =
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12 Vector Quantity – Magnitude and Direction We will use positive (+) and negative (-) to show direction + right or up - left or down + moving towards you (you are the reference) - moving away from you Average velocity does not indicate what happens during the time interval. You could have stopped, sped up, or even slowed down.
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13 Instantaneous velocity – the velocity at any given instant in time. Constant velocity - all the instantaneous velocities are equal. “Cruise Control” Only true judgment of velocity is a reference point that is not moving.
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14 Overall Velocity Moving Sidewalk +3m/s You walk on it +1 m/s Overall velocity +4m/s Moving sidewalk +3m/s You walk backwards -1m/s Overall velocity +2m/s Speed – scalar quantity, distance traveled over a period of time. No indication of direction!
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15 3. Acceleration Average Acceleration Rate of change in velocity Toughest time to walk on the bus? When it is speeding up or slowing down!
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17 AAverage acceleration = v f = final velocity v i = initial velocity UUnits : NNOT!!
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18 Vector Quantity – magnitude and direction If you are moving right or up and Speeding Up : +a (positive acceleration) Slowing Down : -a (negative acceleration) This is normal conditions! If you are moving left or down and Speeding Up : -a (negative acceleration) Slowing Down : +a (positive acceleration) If you do not know direction left or right use Speeding Up : +a Slowing Down : -a
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19 Just remember : The direction of the acceleration vector depends on : Whether the object is speeding up or slowing down. Whether the object is moving in the positive (+) or negative (-) direction. Rule of Thumb – If an object is slowing down, then its acceleration is in the opposite direction of its motion.
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20 If you are moving from rest v i = 0 (zero) If you are coming to a stop v f = 0 (zero) If you are moving at constant velocity = 0 (cruise control) If you are not moving : v = 0 Acceleration is not discussed! (aka a 0)
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