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is the iterative generation of artifacts intended to answer questions that get you closer to your final solution is creating a concrete embodiment.

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Presentation on theme: "is the iterative generation of artifacts intended to answer questions that get you closer to your final solution is creating a concrete embodiment."— Presentation transcript:

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4 is the iterative generation of artifacts intended to answer questions that get you closer to your final solution is creating a concrete embodiment of a concept which become a way to test your hypotheses is building to think prototyping...

5 prototype: what? product works like looks like interacts like service/ experience space story

6 to gain empathy to explore to test to inspire understand the design space build to think test and refine solutions inspire with your prototype prototype: why?

7 prototype: fail early and often (risk vs. iteration curve) (cost of failure vs. project time)

8 prototype: identify a variable

9 “Like this?” “Mm, yes like that.” Developed for Gyrus ACMI, ENT Division prototype: scale resolution

10 prototype: create experiences

11 Embrace v 0.0 Embrace v 1.0 prototype: let go

12 prototype resolution should match the progress of your development identify the variable you want to explore let go of your prototypes create experiences prototype: how?

13 1. no-res prototyping2. lo-res prototyping prototype now enact need and solution concept using space and design materials or use the props to create a scene Picture of set that Liz is building?

14 In 20 minutes, you’ll have prototypes to test with users. prototype now

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17 client dinners focus groups usability centers surveys web analytics beta testing pre-release test with users

18 your testing mindset use your prototypes as a probe to continue to gain empathy for your users

19 testing not selling

20 your users are the experts Change to reflect users once they are decided

21 test: how? host/hostess active observers assign team roles

22 test: how? let the user experience the prototype: set the scene surrounding your prototype give a short explanation to set context act like a guide (not a lead)

23 test: how? observe the experience: capture what worked, and what didn’t work see how users use and mis-use your prototype listen more than you talk to give users a chance to interpret

24 engage the user: iterate on the fly to communicate learnings ask specific, open-ended questions remember: the user is the expert test: how?

25 < what we see & hear what we feel the user is feeling > what new information do you have about how your solution addresses that need? what new information do you have about needs?

26 test now 05 min prepare for your users - assign team roles - set up your space -run through a practice round 15 min user testing

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