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Camera and Action!!!! Guilford County Sci. Vis. V204.01 part 3.

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Presentation on theme: "Camera and Action!!!! Guilford County Sci. Vis. V204.01 part 3."— Presentation transcript:

1 Camera and Action!!!! Guilford County Sci. Vis. V204.01 part 3

2 Four Elements of Using Cameras  Where you are standing as you view the scene is the camera location or the eye location.  Where you are looking is the center of interest or camera interest.  The tilt of the camera  The camera’s zoom

3 Free and Target Cameras  A free camera can point anywhere in a scene. It is more useful when panning a scene.  A target camera points to an object and is used for tracking animation. Both the camera and the target can be animated separately.

4 Free Cameras  A free camera can point anywhere in a scene. It is more useful when panning a scene.  Free cameras face in the direction of the view it was created in.

5 Target Cameras  A target camera points to an object.  It can be locked on the object and will move with the object.  It can also follow a path.

6 Camera Parameters  Lens – the length of the lens can be changed (i.e. for close ups.)  Orbit -- the camera can be rotated around an object.

7 Camera Parameters  The field of view is an angle that defines the objects that you can see as you look in a particular direction. Objects to the left or right of your field of view will not be seen. Camera zoom and lens settings effect you field of view. A wide angle takes in more of the scene while a narrow angle produces a tight shot.

8 Camera Parameters  The depth of field is a measurement of focus accuracy for a given distance. For example, when you look at a scene the main subject may be in focus while the background and foreground would appear blurred.  Zoom – Moves the camera closer or farther away from an object.

9 Camera Placement  Camera placement will affect the mood, the perception, and the interest of a viewer. Framing camera shots can help the viewer understand the story.

10 Camera Placement- The 3 Shots  Long shots display the environment and are used to define the general area before the character is displayed or action begins.  Medium distance shots might be from a character’s waist or chest to their head and would be used to make gestures or movements clear.  Close-ups might show the individual parts of a cell, the rim of a test tube, or the opening of a book.

11 Camera Placement- Long  Long shots display the environment and are used to define the general area before the character is displayed or action begins.

12 Camera Placement- Medium  Medium distance shots might be from a character’s waist or chest to their head and would be used to make gestures or movements clear.

13 Camera Placement- Close  Close-ups might show the individual parts of a cell, the rim of a test tube, or the opening of a book.

14 Camera Placement  An example of how framing might be used would be a scene where a car is traveling down a highway: you first see it as a small object that is a part of its environment (long shot); it grows larger and the environment around it is reduced (medium shot); as it passes, only the individual elements of the vehicle are shown (close-up.) The shots are reversed as the car moves away from you.

15 Camera Placement: Long shot

16 Camera Placement: Medium shot

17 Camera Placement: Close up

18 Storyboards  Storyboards are an important element in defining and preparing for camera locations and other decisions.


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