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Published byBeverly Blair Modified over 9 years ago
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Introduction
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Course Differences Who’s in the class? Class structure Introduction to content
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Base course Counts toward the BA or BS Includes team development of a game for an external client More about this later
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Additional requirement Research on how games can apply to a technology or how a technology can be applied to games Software development and/or paper Additional meeting on Friday External speakers Project reports Who should take it? Need the H to stay in the honors program Want to do the research Who should not? You think that’s the only way to get into this course Eligibility: honors program or 3.0
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Does not count toward the COMP SCI major Intended to bring different perspectives Expected top contribute to the development but not at the same level That’s the honors part Eligibility: honors program or 3.0
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If you are registered Course change or initial If not Course you want to be in Class that needs to be swapped out
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Name When you graduate Major Your favorite game or piece about games
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Game Critique 30 Minute Presentation Game Development Take Home Final Exam paper design
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Everyone critiques a serious game No duplication List of potential games Additions welcome 6 bazaars Short presentation Written critique Time for classmates to come and test it out Must be able to play it!
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Topic of interest related to games 2 person teams 30 minute presentation Sample topics last year's calendar last year's calendar
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Client Proposals 4-person teams (1 185, 3 585) Preferred platform is Unity but not all appropriate Teams meet with instructor every week Work with client Range of projects (partial list)partial list Augmented reality games Individual and cooperative games Frameworks and standalones … Presented at final game fest
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2009 US revenue $19.7B ($21.4B ‘08) Software $10.5B Hardware $9.2B Movies: $10B Subscribers World of Warcraft: 12.5M subscriptions Second Life: 1B hrs Sept 2009
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Computer games Board games Card games Parlor games Sports games Miniatures games Role-playing games Alternative reality games
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PLAY GOAL RULES
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What’s the difference? Games: restrictive rules, limit-testing strategies Toys: fantasy and free play. Children captivated by versatility of toys Adults lose interest in toys Create games around toys tactics, strategies, results (Schiesel 2008)
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are an activity have rules have conflict have goals involve decision making are artificial are safe are outside ordinary life provide no material gain are voluntary have uncertain outcome are a representation are make believe are inefficient have closed systems are a form of art
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Play “work consists of whatever a body is obliged to do, and … play consists of whatever a body is not obliged to do.” Adventures of Tom Sawyer Pretend The Magic Circle (Huizinga) Goal Challenges Win, Loss, Termination Rules Meanings, gameplay, sequence of play, goals, metarules
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games with a serious purpose beyond entertainment built for serious purpose used for serious purpose
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Education Training Social change Health education Pain control Rehabilitation Business Art
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Online gamers middle income ($35,000-$75,000) age 25-44 Casual gamers 76% female 71% 40 or older (47% 50 or older) 46% college graduates (14% adv degree) 53% income $50,000 or more 67% married (53% at least one child )
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44%: card, puzzle, arcade, word games 25%: family-oriented games 19%: RPGs, MMOGs CAVEAT: lots of contradictory stats
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