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Chapter1 The flash interface and action script 3.0.

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1 Chapter1 The flash interface and action script 3.0

2 Flash vs. Action script 3.0 1- flash Flash is a software application that is widely used for creating animations and catching cross- platform web experience. It is regarded as a powerhouse for multimedia creation due to its ability to seamlessly combine graphics, audio and video with interactive content in the development of engaging applications such as online games,………

3 Flash vs. Action script 3.0 2- Action script 3.0 Action script 3.0 (AS3) is the built-in programming language of flash. This object oriented programming (OOP) language performs at a high level with reach functionality.

4 Starting flash Step1 : Start Adobe Flash by choosing Start > All programs > Adobe Design Premium CS > Adobe Flash CS Step 2 : Choose Flash File (Action Script 3.0) Step 3 : Choose File > Save As, and enter the name(name.fla). Click OK Note : the extension.fla refers to a Flash Authoring document – a document that represents the visual composition of the interactive Flash application.

5 Starting flash Create a flash file

6 Flash Interface Tools Layers Properties (Panels) Stage Motion Editor Timeline Menu bar Library

7 Flash Interface The five main interface elements are as follows: 1. Stage 2. Library 3. Timeline 4. Toolbar 5. Properties Inspector

8 Flash Interface 1. Stage: The stage represents the work area where graphics are placed, visual layouts are organized and movement and interactivity are constructed. 2. Library: is where you store and organize a symbols. A symbol represents a multimedia element that can range from simple graphics, buttons, sounds,………

9 Flash Interface Flash document name Collection of library symbols

10 Flash Interface 3. Timeline: You can organize and control the content of a movie over time. The timeline contains frames and layers.  Frames : a frame represents an instant of time.  Layers : a layer provides more flexibility to stage design, it is similar to a collection of film strips stacked on top of one another.  Playhead: is used to identify the active frame currently visible on stage

11 Flash Interface Layers Frames Playhead

12 Flash Interface 4. Toolbar: the toolbar panel contains all vector graphic tools provided by flash. These tools are categorized into the following five groups:  Selection and transform Tools: Used to select and or transform an existing vector drawing.  Drawing Tools: Draw, paint, create text, and erase objects.  Modification Tools: Modify the currently selected tool  Viewing Tools: Zoom And Pan.  Color and Brush Tools: Used to select a brush color, shape and size.

13 Flash Interface 5. Properties Inspector ( Panel) : This panel contains information about an active document or an object that has been selected.

14 Creating a vector Graphic as a symbol in the library Task 1: Understanding an Image The following tools will be used in this constructions : o Tool 1: The Brush Tool will be used to create line vector shape o Tool2 : The Selection tool will be used to select an individual line and to connect the curved lines o Tool3: The Pain Bucket will be used to dump color into the shape

15 Creating a vector Graphic as a symbol in the library Task 2: Create a vector drawing and storing it in the library Step1: Choose Insert > New Symbol Step2 : Enter the name of symbol (Star) in the Create New Symbol dialog box. Choose Movie Clip from the type. Click OK

16 Creating a vector Graphic as a symbol in the library Step3 : Choose the Brush Tool from the Toolbar Step 4 : Click the Stroke Color chip from the Toolbar. Step 5: Draw the shape. Step 6: Click the fill color chip from the toolbar Step 7: Choose the Paint Bucket tool. Step8: Click Scene 1to close the drawing. You will find yourself back in stage mode looking at scene1 and the shape will no longer appear Brush Tool Stroke Color


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