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Published byEgbert Bradley Modified over 9 years ago
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Unit 72 – Game Design Linked in with Unit 02: Communications Skills Introduction
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Game design is about daydreams! But…
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“Don’t live in a dream world, make your dreams live!” Mark Jones How ?
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Must consider… Money!!! Time!! Resources (Skills, software!!!) Has there ever been a great game never developed ? Why?
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Q: Has there ever been a great game never developed ? Why? ANSWER COMMUNICATION!!!! Team members Managers Financial backers (Dragon’s Den!)
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Process Developed and documented Not a one man band (Team Effort) Recorded to provide a starting point Market Research Game Concept Present to entrepreneurs make judgments on investing Implementation A matter of engaging with some challenging realities? Make them into playable top titles Unique Features
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Task Consider how you would go about developing a game. Draw a diagram that illustrates a typical lifecycle form initial idea to final release.
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Ideas and Concept High Concept Document Obtain Backing Agreement Detailed Design Document Development/ Implementation Testing Marketing Game Release Possible Game Methodology
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Learning outcomes On completion of this unit a learner should: 1Understand the principles of game design 2Be able to generate ideas for a game concept 3Be able to produce game design documentation 4Be able to present a game concept to stakeholders.
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Assessment 4 Assignments (Subject to verification) 1. Principles of game design 2. Generate an idea for a game concept 3. Produce game design documentation 4. Present a game concept to stakeholders
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Ass 1: Principles of game design ‘Ezine’ article for a producer Visual Style Game Play
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Ass 2: Generate an idea for a game concept Conceptualise creative ideas genre intellectual property sources market research target platform
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Ass 3: Produce game design documentation A ‘High Concept’ document Produced in industry Materials from other units can be included such as: Graphics, Artwork 3D Models
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Ass 4: Present a game concept to stakeholders A business presentation approach Formal game pitch in front of the whole team Include Marketing information Materials from other units
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