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Published byBernard Jennings Modified over 8 years ago
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Mobile Games Development SET 09105
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Learning Outcomes LO1:Design, develop, test and demonstrate a working game for a mobile device. LO2:Demonstrate an understanding of the technologies used in modern game design. LO3:Interpret human needs and expectations in the context of mobile games.
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Support and Assessment
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Syllabus Overview of game types Game design methodology Game architecture Interaction design Game psychology Game platforms and engines Java 2D, sprites and sound on mobile platforms
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Assessment 50% Coursework –Design, write and demonstrate a game for the mobile phone 50% Exam –Timetabled for weeks 14 or 15 –Mainly on the lecture content, though any part of the course is fair game (e.g. directed study or tutorial work.)
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Teaching Pattern Weekly class contact consists of a two hour lecture and a two hour tutorial. You should expect to spend twelve additional hours a week in independent and directed study. Lectures will support the tutorials, but there will be only a weak coupling.
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Reading List There is a reading list in the Module Organiser. The library is busy acquiring / has already acquired a few copies of each book.
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We Are: Dr M. J Rutter, C67, Dr Les Morss, C45, If you need to contact us, please do so: –In the tutorials –During a lecture (questions of general interest) –After a lecture (questions of individual interest)
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Module Materials On WebCT Some materials on a mirror site on: www.napier.ac.uk/~mjr (Mainly PowerPoint files) www.napier.ac.uk/~mjr
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Highest Priority We hope you enjoy the module We hope you find it interesting We hope your interest leads to an enthusiastic input of effort We hope that the extra effort will get you an excellent mark We hope that the excellent mark will contribute towards a brilliant degree grade.
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Any Questions?
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