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Published byBrenda Lewis Modified over 9 years ago
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Chapter 7 Designing Classes
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Chapter Goals To learn how to choose appropriate classes to implement To understand the concepts of cohesion and coupling To minimize the use of side effects To document the responsibilities of methods and their callers with preconditions and postconditions To understand the difference between instance methods and static methods
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To introduce the concept of static fields To understand the scope rules for local variables and instance fields To learn about packages
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Choosing Classes A class represents a single concept Concepts from mathematics: Point Rectangle Ellipse Concepts from real life BankAccount Purse Actors (end in -er, -or) StringTokenizer Random (better called RandomNumberGenerator) Utility classes--no objects, only static methods Math
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Cohesion Cohesive = public interface closely related to the single concept that the class represents This class lacks cohesion: –public class Purse { public Purse(){...} public void addNickels(int count){...} public void addDimes(int count){...} public void addQuarters(int count){...} public double getTotal(){...} public static final double NICKEL_VALUE =0.05; public static final double DIME_VALUE =0.1; public static final double QUARTER_VALUE =0.25;... }
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Cohesion Two concepts: purse and coin Solution: Make two classes: –public class Coin { public Coin(double aValue,String aName){...} public double getValue(){...} } public class Purse { public Purse(){...} public void add(Coin aCoin){...} public double getTotal(){...} }
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Coupling A class depends on another if it calls one of its methods Purse depends on Coin because it calls getValue on coins Coin does not depend on Purse High Coupling = many class dependencies Minimize coupling to minimize the impact of interface changes
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Dependency Relationship between Purse and Coin Classes
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High and Low Coupling between Classes
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Accessor and Mutator Classes Accessor: does not change the state of the implicit parameter (e.g. getBalance) Mutator: changes the state of the implicit parameter (e.g. deposit ) Rule of thumb: Mutator should return void Immutable class: all methods are accessors (e.g. String)
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Side Effect Side Effect: any observable change outside the implicit parameter Example: modify explicit parameter public void transfer(double amount, BankAccount other) { balance = balance - amount; other.balance = other.balance + amount; }
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Example: printing in method public void deposit(double amount) { if (amount < 0) System.out.println("Bad value");... } Reprehensible: couples with System, PrintStrea
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Common Error: Can't Modify Primitive Type Parameters void transfer(double amount, double otherBalance) { balance = balance - amount; otherBalance = otherBalance + amount; } Won't work Scenario: double savingsBalance = 1000; harrysChecking.transfer(500, savingsBalance)
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Modifying a Numeric Parameter has No Effect on Caller
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Preconditions Publish preconditions so the caller won't call methods with bad parameters /** Deposits money into this account. @param amount the amount of money to deposit (Precondition: amount >= 0) */ Typical use: To restrict the parameters of a method To require that a method is only called when the object is in an appropriate state Method can do anything if called when precondition not fulfilled
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Preconditions Method may throw exception if precondition violated if (amount < 0) throw new IllegalArgumentException(); balance = balance + amount; Nicer to throw exception than to silently muddle through if (amount < 0) return; // don't do this balance = balance + amount;
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Method doesn't have to test for precondition. (Test may be costly) // no test--that's ok // if this makes the balance negative, // it's the caller's fault balance = balance + amount
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Postconditions Condition that's true after a method has completed. –/** Deposits money into this account. (Postcondition: getBalance() >= 0) @param amount the amount of money to deposit (Precondition: amount >= 0) */ Don't document trivial postconditions that repeat the @return clause Contract: If caller fulfills precondition, method must fulfill postcondition
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Static Methods Every method must be in a class Some methods have no implicit parameter E.g. if all parameters are primitive class Numeric { public static boolean approxEqual(double x, double y) {... } }
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Call with class name instead of object: if (Numeric.approxEqual(a, b))... main is static--there aren't any objects yet Too many static methods are a sign of too little OO
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Static Fields One field per class public class BankAccount {... private double balance; private int accountNumber; private static int lastAccountNumber; }
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public BankAccount() { lastAssignedNumber++; // increment static field accountNumber = lastAssignedNumber; // set instance field } Minimize the use of static fields. (Static final fields are ok.)
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A Static Field and Instance Fields
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Scope Scope of variable: region of program where you can refer to the variable by its name Local variable scope: from definition to end of block Class scope: all methods of the class Must qualify public members outside scope, e.g. Math.sqrt
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Overlapping scope: local scope wins over class scope –public class Coin { public void draw(Graphics2D g2) { String name = "SansSerif"; // local scope g2.setFont(new Font(name,...)); // local name g2.drawString(this.name,...); // field name } private String name; // class scope... }
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Packages
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Placing Classes into Packages To place classes in package, start file with package packagename; –package com.horstmann.bigjava; public class Numeric {... } Default package has no name, no package statement
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Importing Packages Can always use class without importing java.awt.Color backgroundColor = new java.awt.Color(...); Tedious to use fully qualified name Import lets you use shorter class name import java.awt.Color;... Color backgroundColor = new Color(...); Can import all classes in a package import java.awt.*; Never need to import java.lang
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Package Names Package names should be unambiguous Recommendation: start with reversed domain name org.omg.CORBA com.horstmann.bigjava Path name should match package name com/horstmann/bigjava/Numeric.java Path name starts with class path export CLASSPATH=/home/walters:.
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Base Directories and Subdirectories for Packages
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