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StatusOut Of SightOut of RangeWithin Range 1PanickedMove Away 2CautiousMoveWaitAttack 3AggressiveMove Attack 4BerserkMove Status change Every enemy miniature.

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Presentation on theme: "StatusOut Of SightOut of RangeWithin Range 1PanickedMove Away 2CautiousMoveWaitAttack 3AggressiveMove Attack 4BerserkMove Status change Every enemy miniature."— Presentation transcript:

1 StatusOut Of SightOut of RangeWithin Range 1PanickedMove Away 2CautiousMoveWaitAttack 3AggressiveMove Attack 4BerserkMove Status change Every enemy miniature has a default status. The default status is the status of the opponent when revealed. Status defines what the enemy does based on the table at the bottom of the enemy board. Move Away : Move in the opposite direction of the biggest threat defined in the following order : 1.Closest within sight 2.Closest out of sight Move: Moves in the direction of the closest enemy Wait : Stay in place Attack : Shoots at closest target or attacks if the unit has only a hand to hand weapon and is adjacent Negative Status changes : -When detecting more than one player character -When getting hit -By Mission special rules Positive Status change : - When hitting a player character Status change process : enemy unit does a Courage test with one die, Negative courage test : If succeeded, status is unchanged. If failed, status is decreased by 1 level. Aggressive units become cautious, cautious units become panicked. Positive courage test : if succeeded, status is raised by one. If failed, status unchanged. Cautious units become aggressive and Aggressive units become berserk. Initiative : 1 STR : 1 AGI : 1 Move : 5 Courage : 4+ Default status : Cautious Armor : None Weapons : Militia Action table

2 StatusOut Of SightOut of RangeWithin Range 1PanickedMove Away 2CautiousMoveWaitAttack 3AggressiveMove Attack Initiative : 3 STR : 1 AGI : 1 Move : 5 Courage : 3+ Default status : Cautious Armor : 6+ Weapons : Soldier Action table StatusOut Of SightOut of RangeWithin Range 2CautiousMoveWaitAttack 3AggressiveMove Attack Initiative : 5 STR : 1 AGI : 1 Move : 5 Courage : 2+ Default status : Aggressive Armor : 4+ Weapons : Elite soldier Action table

3 Vocabulary Enemy, Enemy Miniature Player character, Player character Miniature Burst capability : a capability by weapons to shoot several bullets Noise : generated by activities. May activate unrevealed opponents on adjacent tiles, Mission briefing : the scenario Turn Miniatures are activated one at a time in initiative order. If several miniatures have the same initiative, enemies play first in any order, then players. 1.Remove any [Interrupt +x] marker next to the miniature 2.Action step If the active miniature is a player character, the player character launches a die and performs actions as usually, If one of the action generates [Noise], test the impact of that action on all the adjacent tiles containing unrevealed opponents. If the active miniature is an enemy character check their action table and apply the action depending on their position. If a player character is within sight and within range, use the Within range column. If a player character is within sight but outside of range of the miniature’s character, use the within sight column. If no player character is either within range nor sight, use the out of sight column Interrupt : If during any miniature’s action, that miniature moves within sight of at least one adversary with an [Interrupt +x] marker, that player character does an 5+ AGI test modified by the target’s cover level and the interrupt marker bonus. If succeeded, the player character gets an immediate free action per test success. Counter list Interrupt +1 Interrupt +2 Interrupt +3

4  2+  4+  6+

5 Initiative : 1 STR : 1 AGI : 1 Move : 5 Starts with : Player Class : NGO Volunteer Options -Medecins sans Frontières -Add Medi Kit to starting equipment -Spend one action to heal D6 damage points -GreenPeace activist -Evangelic missionary

6 Initiative : 1 STR : 1 AGI : 1 Move : 5 Starts with : Player Class : Army Veteran Options -Grunt - -Officer -Explosive specialist

7 Initiative : 1 STR : 1 AGI : 1 Move : 5 Starts with : Player Class : Retired Special Forces Options -Spetznatz - -MI6 -Starts with a Beretta -Legionnaire

8 Initiative : 1 STR : 1 AGI : 1 Move : 5 Starts with : Player Class : Gangster Options -Drug Cartel member - Starts with a Kalashnikov -Ninja -Starts with a Beretta -Cleaner


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