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Published byKerry Neal Modified over 8 years ago
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Primitive Graphics Game
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Look familiar? World Of Goo: Original version built in a week by college students: http://www.gamasutra.com/view/feat ure/130848/how_to_prototype_a_ga me_in_under_7_.php http://www.gamasutra.com/view/feat ure/130848/how_to_prototype_a_ga me_in_under_7_.php
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Their rules One semester 50 games Three rules: – Each game must be made in less than seven days – Each game must be made by exactly one person – Each game must be based around a common theme i.e. "gravity", "vegetation", "swarms", etc.
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Lessons Rapid is a state of mind – More Time != More Quality – Work fast – Embrace failure
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Lessons Focus on the good stuff – Core mechanics come first – Make it juicy – user interaction – Fake everything you can
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Lessons Creativity loves constraints – Pick a theme or challenge Don't pick a genre Examples: http://experimentalgameplay.com/blog/ http://ludumdare.com/compo/ludumdare/ http://experimentalgameplay.com/blog/ http://ludumdare.com/compo/ludumdare/
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Primitive Game Project Alpha due In One Week (Mon 9 th ) – In class testing and feedback Final version due Wed 18 th – In class playtest & scoring Rules: – Must only use geometric primitive graphics Circles/Squares/Triangles, etc….
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