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Design & Implementation of a Gesture Recognition System Isaac Gerg B.S. Computer Engineering The Pennsylvania State University
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Necessity Kiosks Vehicle Control Video Gaming Large Screen OS Control Novelty
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Types of Gestures Static Gestures Dynamic Gestures
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MTrack Software Characteristics Runs in Windows COTS Hardware Support Utilizes DirectX Classifier Characteristics Recognize four fundamental gestures plus variations for a total of 9 actions.
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System Architecture 5 Stages
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System Architecture Stages (in order or processing) 1.RGB to HSV Colorspace conversion. 2.Image Thresholding (pdf) 3.CAMSHIFT 4.Microstate Assignment 5.Action Engine Macrostate Assignment Win 32 API
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Thresholding
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Dealing with Noise Mathematical Morphology Operations
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Discriminant Hu Invariant Moments Scale, Rotation, and Translation Invariant
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Classification
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The need for a Distance Metric.
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Classifier The Mahalanobis Distance Minimum Distance Classifier x t = feature vector at time t of unknown class. m = mean vector of samples. S = covariance matrix of samples.
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Micro/Macrostates Statistical physics paradigm Last chance to correct before taking action Provides contextual analysis Implemented using order statistics
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MTrack in Action
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Tracker Settings
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The Future Video Filtering (Wiener Filtering, Kalman Filtering) Morphological Filtering Trainable Data Sets Macrostate Improvement
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References http://www.galactic.com/Algorithms/discrim_mahaldist.htm J. Flusser and T. Suk, "Affine Moment Invariants: A New Tool for Character Recognition, " Pattern Recognition Letters, Vol. 15, pp. 433-436, Apr. 1994. Bradski, G. R., “Computer Vision Face Tracking For Use In A Perceptual User Interface.” Intel Technology Journal, 1998(2).
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