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Priority mechanisms A simple priority triage system (one short sentence) Determine the Goal Covey’s Quadrants Value first Risk first Greatest good to the.

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Presentation on theme: "Priority mechanisms A simple priority triage system (one short sentence) Determine the Goal Covey’s Quadrants Value first Risk first Greatest good to the."— Presentation transcript:

1 Priority mechanisms A simple priority triage system (one short sentence) Determine the Goal Covey’s Quadrants Value first Risk first Greatest good to the greatest number Fixed-length action queue Only One Thing Bargain for success http://agileinaflash.blogspot.com/2009/04/priority-mechanisms.html

2 ABC of Story Estimation All contributors estimate Break story into tasks to verify scope Come tom Consensus with planning poker Decrease granularity as story size increases Estimate with relative sizes http://agileinaflash.blogspot.com/2009/04/abcs-of-story-estimation_05.html

3 Options for agile projects Option to abandon Option to switch direction Option to defer before investing Option to grow http://agileinaflash.blogspot.com/2009/04/four-options-for-agile-projects.html

4 Everymember Skills Cooperation: Focus on a shared goal Information: Feeback loops are closed Humanity: Respect or the difficulties of others Equality: All a peers with common goals Energy: Common problem, common effort http://agileinaflash.blogspot.com/2009/02/everymember-skills.html

5 Acceptance Tests Define ”done done” for stories Are automated Document all uses of the system Don’t just cover ”happy paths” Don’t replace exploratory tests Run in near-production environment Are defined by the customer http://agileinaflash.blogspot.com/2009/06/acceptance-tests.html

6 Not relevant for this

7 Top 10 agile failure factors Developers not collaborating on stories Emphasizing iterations over stories Not using automated ATs for negotiation/completion Accepting incomplete work at end of iteration Lack of discipline Not continually keeping design and code optimally clean Not reflecting and adopting every iteration Treating agile as a checklist Blaming the process Not making available a clear, single-voice customer http://agileinaflash.blogspot.com/2009/02/top-10-agile-failure-factors.html

8 Extreme measures Shorten iterations to force priority Experts can only help others complete task Require 40% stories 100% at midpoint Revert/discard work over three weeks old Random weekly team roster to force closure Stir pairs at least twice daily Eliminate individual tasks http://agileinaflash.blogspot.com/2009/03/extreme-measures.html


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