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Opening the Frame of the Art Museum: technology as art and tool Kirsten Boehner, Geri Gay, Phoebe Sengers, Eugene Medynskiy, Eric Lee, Arun Israel, & Xiaowen Chen Departments of Communication, Information Science, Computer Science, Art Human Computer Interaction Group & Culturally Embedded Computing Group
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New Technology for Information about Art
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New Technology for Art Simon Penny, et al.’s Traces
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New Technology for Art or Tool focus: “utility” for tasks favor: accuracy, effectiveness focus: “aesthetic” of experience favor: poetics, interpretability focus: transcendence of art / artist expertise of curator anonymity of visitor
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Technology as Tool: Information Transfer What experiences are marginalized? How are new experiences introduced?
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Hybridizing Technology as Art and Tool focus: “utility” for tasks favor: accuracy, effectiveness focus: “aesthetic” of experience favor: poetics, interpretability ? Activity Presence
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Case Study 1: Imprints in the Museum
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Making One’s Mark
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Viewing Visitor Imprints: Social Navigation
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Viewing Visitor Imprints: Collective Expression
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Assessing Imprints Experience Handheld application more effective for navigation and reflection Visitors actively reading information into the imprints: e.g. kindred spirits Site specific nature worked well Combine functions into one form Allow for more interpretation Continue with site specific goal
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Further inspiration: personal memory
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Design Objectives Combine art and tool functionality Design for openness to interpretation Be site specific Technically simple, conceptually rich; Avoid novelty interface Permeate museum experience
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Design Sketch: Birdscapes Presence/activity = Absence of Birds
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Birdscape Implementation
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Birdscape Evaluation Postcards Comment book Interviews Observations
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Birdscape Experience [The sounds made me…] “feel invited. I loved the bird chatter. It added to the serenity and felt like wonderful company”. “feel surprised at first because I thought I was outside. But it was actually pretty peaceful. Props.” “feel as if I could picture myself outdoors in one of the lovely scenes depicted in the hanging scrolls.” “on a beautiful day like today, they made the indoors like the outdoors.”
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Revisiting Objectives Permeate museum experience Technically simple, conceptually rich; Avoid novelty interface Be site specific Design for openness to interpretation Combine art and tool functionality
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Technical Challenges Binary on/off made varying feedback difficult Low degree of sensitivity No integration of information Accessible to visitor contact
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Next Steps More sophisticated data capture –Activity levels –Varying Feedback Privacy issues Visual representation –Hidden spaces / living museum (e.g. ‘guard interface’) –Inside out Collaboration HCI, CS, Art
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