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University of Washington HCDE 518 & INDE 545 What is Design? HCDE 518 & INDE 545 Winter 2012 With credit to Jake Wobbrock, Dave Hendry, Andy Ko, Jennifer Turns, & Mark Zachry
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University of Washington HCDE 518 & INDE 545 Agenda Announcements Lecture & Discussion – What is Design? Break – 5 mins IDEO Deep Dive video What is Design? Videos & discussion Next class
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University of Washington HCDE 518 & INDE 545 Announcements R1 due now A1 due on Wednesday R2 due next Wednesday P0 due next Wednesday No class on Monday, Jan. 16 th (MLK Jr. Day) Questions?
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University of Washington HCDE 518 & INDE 545 P0 – Design Question & Team Form Determine your project design question & at least 3 research questions More on Wednesday on how to do this Identify team members and complete team form http://courses.washington.edu/hcde518/project/ P0-TeamForm.doc http://courses.washington.edu/hcde518/project/ P0-TeamForm.doc Due Wednesday, January 18 th Time this Wednesday to discuss teams
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University of Washington HCDE 518 & INDE 545 Project Topic Ideas (handout) Enter a student design competition e.g., Accessible Voting Project Do an industry-sponsored activity Anything else you’re interested in Should identify a population and a problem e.g., how can technology support long distance bicyclers in finding restaurants and accommodations? e.g., how can technology help shoppers find what they’re looking for at a farmer’s market?
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University of Washington HCDE 518 & INDE 545 LECTURE & DISCUSSION – WHAT IS DESIGN?
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University of Washington HCDE 518 & INDE 545 What is Design? Process of creating or shaping tools or artifacts for direct human use Processes, methods Creative endeavor Outputs are thingspeople-centered concerns
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University of Washington HCDE 518 & INDE 545 Characteristics of Design Design… is conscious keeps human concerns in the center is a conversation with materials is creative is communication has social implications is a social activity
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University of Washington HCDE 518 & INDE 545 Design vs. Engineering Engineering Make a mostly-known outcome possible Construct a sturdy bridge based on specifications Concerned with what can be done Reliance on well-established formulae Humans may or may not be directly “in the loop” Design Envision new possibilities, new outcomes Determine what outcome should result among infinite possibilities Reliance on process over formulae Humans are central actors “in the loop”
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University of Washington HCDE 518 & INDE 545 Design vs. Art Design (as we regard it) concerns the creation of something useful and usable Art does not bother with this restriction The test: how to deem what is “good”?
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University of Washington HCDE 518 & INDE 545 Other Contrasts Interface vs. interaction design Artifact versus sequence Graphic < interface < interaction < user experience Usability vs. user experience (UX) design Evaluation of understandability vs. holistic design Designing it right vs. the right design Often, poor usability leads to a bad user experience, but not necessarily
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University of Washington HCDE 518 & INDE 545 design vs. Design design: the general activity we've been talking about so far Design: the formal field, including theory, methods, literature, and practice
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University of Washington HCDE 518 & INDE 545 Who Does Design? Designers! Designers are often… Applied anthropologists Design ethnographers Social psychologists Cognitive psychologists Experimental psychologists Computer scientists Engineers Interface designers Interaction designers Industrial designers Graphic designers Information architects Usability professionals Technical writers Dramatists
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University of Washington HCDE 518 & INDE 545 Can Anyone be a Designer? Don Norman says “yes” Mostly in the “design” sense Bill Buxton says “no” Mostly in the “Design” sense Not really a clear consensus on this
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University of Washington HCDE 518 & INDE 545
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What is Designed? “Look around you. The only thing not designed is Nature.” David Kelley Anything consciously intended for human use is designed Often poorly, though
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University of Washington HCDE 518 & INDE 545 Why is Design Hard? Interface design is multidisciplinary Judging/predicting which designs will be successful and which will not is difficult It is simply hard to come up with good solutions The space of “the possible” is vast compared to the space of “the good”
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University of Washington HCDE 518 & INDE 545 Why is Design Hard? All design involves making tradeoffs Can't maximize everything Good designs are non-obvious Humans are unpredictable Humans make errors Design relies on process expertise, not knowledge expertise
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University of Washington HCDE 518 & INDE 545 Core Skills of Design To synthesize a solution from all of the relevant constraints, understanding everything that will make a difference to the result To frame, or reframe, the problem and objective To create and envision alternatives. To select from those alternatives, knowing intuitively how to choose the best approach. To visualize and prototype the intended solution
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University of Washington HCDE 518 & INDE 545 One View of the Design Process
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University of Washington HCDE 518 & INDE 545 Sketches on Design Thinking (Andy Ko)
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University of Washington HCDE 518 & INDE 545 Design is Not Just “Lipstick on a Pig” Not just changing how things look Or making things pretty Or designing graphics
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University of Washington HCDE 518 & INDE 545 Interaction Design Mantras “The user is not like me.” –Don Norman “The best way to have good ideas is to have lots of ideas.” – Linus Pauling “Fail often to succeed sooner.” – IDEO “Enlightened trial-and-error succeeds over the careful planning of the lone genius.” – IDEO
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University of Washington HCDE 518 & INDE 545 “The user is not like me” Why not? Designers are much more familiar with the interface and with the problems being solved than users. Designers are confident. Users are often fearful. Designers work in settings that are different than the context in which the product may be used. Designers may have different skills than users (e.g., perceptual, cognitive, or domain skills). (from Don Norman)
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University of Washington HCDE 518 & INDE 545 Remember this Mantra: “The user is not like me”
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University of Washington HCDE 518 & INDE 545 A1: Thinking about Design Think about the objects with which you interact and how they’re designed Derive design principles Assignment description posted online (A1) Due Wednesday, 1/11/11
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University of Washington HCDE 518 & INDE 545 BREAK – 5 MINUTES
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University of Washington HCDE 518 & INDE 545 VIDEOS – WHAT IS DESIGN?
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University of Washington HCDE 518 & INDE 545 IDEO's Deep Dive Excellent example of the user-centered design process IDEO's Deep Dive Video Part 1 - http://www.youtube.com/watch?v=ooN05Q030Qohttp://www.youtube.com/watch?v=ooN05Q030Qo Part 2 - http://www.youtube.com/watch?v=_7_sZy-kuswhttp://www.youtube.com/watch?v=_7_sZy-kusw Part 3 - http://www.youtube.com/watch?v=FxO8t9Sonk8http://www.youtube.com/watch?v=FxO8t9Sonk8
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University of Washington HCDE 518 & INDE 545 Discussion
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University of Washington HCDE 518 & INDE 545 Interviews from Moggridge (2007) Gillian Crampton Smith (Director, Ivrea) What is interaction design? 4 minutes Bill Verplank (Xerox Star) MyPC 3 minutes Cordell Ratzlaff (Mac OS X) MyPC 3 minutes
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University of Washington HCDE 518 & INDE 545 Lessons? What lessons do these interviews hold?
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University of Washington HCDE 518 & INDE 545 Next Class Topics Wednesday, January 11th The User-Centered Design Process Upcoming Work Next set of readings and reflections Assignment 1 Begin thinking about project topics and team members
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