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Concept -Arena Defence James Dawes. Introduction Genre: first person strategy shooter 20 waves of shooting, flinging and using gravity to defend the arena.

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Presentation on theme: "Concept -Arena Defence James Dawes. Introduction Genre: first person strategy shooter 20 waves of shooting, flinging and using gravity to defend the arena."— Presentation transcript:

1 Concept -Arena Defence James Dawes

2 Introduction Genre: first person strategy shooter 20 waves of shooting, flinging and using gravity to defend the arena against enemies. Arena Defence is a first person arena defence game build in Unity3D to put players in the role of a robot AI who is defending his home lab against rouge AI robots.

3 Key features Control gravity at a whim, turn it on, off or throw everything into the air Use gravity and portals to navigate the map to areas you couldn’t get to without Fight in a zero gravity environment Grab and Drop item system

4 Platform Currently the game has been developed for a PC platform, however the game could be adapted for mobile controls using on screen buttons.

5 Market Targeted at casual gamers 12+ who want a arcade 3D game experience with more complex mechanics such as gravity, portals and zero gravity movement.

6 Experimental Features Ability to turn gravity on and off, then in addition game objects that will add force to zero G objects to throw their momentum off. Example: Turn gravity off to propel player towards a floating platform, then turn if back on to land. Example: Use portal to create void and drop enemies into a death zone.

7 Major Development tasks Currently many basic features are completed. However the biggest concern for the game is to create a fun yet simple enemy AI system that will chase and attack the player but also react when changes to the gravity occur.

8 Gantt

9 Media https://www.youtube.com/watch?v=J813tRzW1GU https://www.youtube.com/watch?v=JZjbGsk5T5g


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