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Design A systematic Process of Describing That Which you Will Develop.

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Presentation on theme: "Design A systematic Process of Describing That Which you Will Develop."— Presentation transcript:

1 Design A systematic Process of Describing That Which you Will Develop

2 Define Solution Restate the Problem One sentence description of the solution (the party blurb) Philosophy or Guiding principles Goals and/or Objectives Delivery mechanism Shared vocabulary, shared understanding Identify success

3 Models and Prototyping Brainstorming Interaction Planning (Student-Content) (Student-Instructor) (Student-Student) Beg, Borrow, Steal Paper models/Storyboards Navigation

4 Establish Benchmarks, Deliverables, Specifications, and Timelines Identify major/minor components (deliverable = tangible) Specifications (what it does, how it acts, how it looks) Assignments Official Timeline

5 Development A Systematic Process of Creation, Testing and Improvement

6 Template Development Initial Templates (interactions etc.) Navigation Development Self Testing and Revision Alpha Testing and Revision Final Templates and design documentation

7 Content Development Design documentation, content deliverables Deadlines Working with Subject Matter Experts Tracking Content

8 Product Development Tracking the process Assembly Self Testing and Corrections Beta Testing and Corrections

9 Design Define Solution -Restate the Problem -One sentence description of the solution (the party blurb) -Philosophy or Guiding principles -Goals and/or Objectives -Delivery mechanism -Shared vocabulary, shared understanding -Identify success Models and Prototyping -Brainstorming -Interaction Planning --Student-Content --Student-Instructor --Student-Student -Beg, Borrow, Steal -Paper models/Storyboards -Navigation Establish Benchmarks, Deliverables, Specifications, Timeline -Identify major/minor components, deliverable = tangible -Specify what it does, how it acts, how it looks, etc. -Assignments -Official Timeline Development Template Development -Initial Templates (interactions etc.) -Navigation Development -Self Testing and Revision -Alpha Testing and Revision -Final Templates and design documentation Content Development -Design documentation, content deliverables -Deadlines -Working with Subject Matter Experts -Tracking Content Product Development -Tracking the process -Assembly -Self Testing -Corrections -Beta Testing -Corrections Implementation -Procedures and Instructions -Tracking/Capturing the Process

10 Design and Development can be messy and chaotic. Minimizing and controlling mess and chaos is why we have models of Instructional Design. In the real world these models seldom hold up. Each instructional designer, each instructional design team develop processes that work for them. That is what this class is about.


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