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Published byRoger Gregory Modified over 9 years ago
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New Human-Computer Paradigms
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New Realities 2
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Augmented Reality Enhanced view of a physical world Augmented by computer generated input – Data/Graphics/GPS – Sound/Video/Graphics – Haptic feedback/Smell Improving people’s real-time senses and skills 3
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A.R. Devices Head-Mounted HUD – Google glasses Handheld – Google googles 4
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A.R. Examples Sightseeing Music concerts & Theater performances Translation Industrial Inspection 5
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Virtual Reality Computer-simulated environment Immersive Telepresence 6
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Virtual Reality Uses Manufacturing: product design, prototypes, simulations Architecture: building walk-throughs Therapeutic: phobia treatments Training: flight simulators 7
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Mediated Reality Enhances current perception of reality Add to or subtract information to manipulate one’s perception of reality Typically user’s visual perception is altered Augmented/Mediated Reality Concepts 8
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EyeTap Device worn in front of the eye – Records the scene – Superimposes additional imagery on the image available to the eye Modifies the computer generated scene in response to the natural scene 9
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Ubiquitous Computing Information processing thoroughly integrated into everyday objects User engage many devices simultaneously Machines fit the human environment Other labels – Pervasive computing – Ambient intelligence 10
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Core Concepts Small, inexpensive, robust networked devices Internet of things “Natural” interaction paradigm 11
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Three Basic Classes of Devices Tabs: wearable centimeter-sized devices Pads: hand-held decimeter-sized devices Boards: meter size interactive display devices 12
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Thee Additional Forms Dust: nanometer-micrometer – MEMS: Micro Electro-Mechanical Systems Skin: fabrics, organic computing devices Clay: ensembles of MEMS formed into 3D shapes 13
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Internet of Things Uniquely identifiable objects in an Internet- like structure (IP 6 = 2^128 addresses) All objects in the world equipped with minuscule identifying devices Companies would not run out of stock Mislaid and stolen items would be easily tracked Ability to interact with objects could be remotely controlled 14
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Internet of Things Architecture Event-driven Bottom-up Real time Sematic web Artificial Intelligence 50-100 trillion objects (1k-5k objects@person) Internet of Things 15
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Ambient Intelligence Electronic environments sensitive and responsive to the presence of people Devices work in concert to support people in carrying out their everyday activities Technology shrinks then disappears into the back with only the user interface perceivable Ambient Intelligence 16
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Ambient Intelligence Traits Embedded: many networked devices integrated into the environment Context aware: recognize people and the situational context Personalized: tailored to your needs Adaptive: change in response to you Anticipatory: anticipate your desires without conscious mediation 17
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Simulated Reality Computer simulation indistinguishable from “reality” Brain-computer interface Welcome to the Matrix Information and Simulated Reality 18
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Singularity The Coming singularity Michio Kaku on the Singularity Kurzweil Explains the Coming Singularity The Singularity is Near Singularity Hub Kurzweil Accelerating Intelligence 19
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