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Technical lssues for the Knowledge Engineering Competition Stefan Edelkamp Jeremy Frank.

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Presentation on theme: "Technical lssues for the Knowledge Engineering Competition Stefan Edelkamp Jeremy Frank."— Presentation transcript:

1 Technical lssues for the Knowledge Engineering Competition Stefan Edelkamp Jeremy Frank

2 Overview Knowledge Engineering Competition for Planning: Scenario Technical Equipment Simulation Mode Competition Mode Adaption of a Simulator

3 Knowledge Enginering Competition Input: Running Simulator + Natural Language Description Output: Integrated Planning Model Simulator ….._.....__...___ _.. Integrated Planning Model Plans and Simulator States NL Description Interface

4 Technical Equipment Simulators running on 1 LINUX PC (sponsored by ICAPS or local authorities) Interface: Server application software that connects client requests to simulators.

5 Simulation Mode for Modeling Simulators all run on LINUX Computers Some Simulators are made available for download Due to copyright restriction this policy is not possible for all simulators Linux with SimA, SimB,… ASCII Instructions, Files Display

6 Competition Mode for Testing Simulators all run on LINUX Server Clients connect to the them via TCP/IP on open ports Exchange format for plans and simulator states: ASCII (e.g. PDDL, GXL or XML) Linux with SimA, SimB,… Plan State

7 TCP/IP Connection TCP/IP domain name has to be provided TCP/IP port number is not the default port (11003), it has to be specified, too Three parties: Client: The competitor’s planning environment Simulator: Run on server side Server: The interface connecting client to algorithm

8 Interfacing Simulators Interface software for the competition: TCP/IP server (written in c++) with dispatcher connects competitors to simu- lators

9 Client – Competitor´s Side Receives the simulator list from the server: If no connection can be established, an error message is returned If a connection is established, available simulators are listed When a simulator is selected its information is retrieved: ASCII and input requirements When a simulator runs it transfers text and file data to the server

10 Server – Competition Organizers´ Side The server’s main purpose is to make simulators accessible through TCP/IP. It is able to receive commands from multiple clients at the same time. It allows the client to choose from the list of available simulators, retrieve information about the simulator, specify input data, start it and receive output data. The server maintains a list of simulators. This list may be changed without the need of stopping/restarting the server. It logs IPs, date, time and transferred data

11 Server Commands id – identify: sends a short server identification string l - list: send a list of all available simulators s - select: select one of the algorithms for further operations info – information: send information about the selected algorithm i – input: Put the server into input retrieval mode, acknowledged by a line containing OK r – run: start the selected algorithm h - help, q - quit


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