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1 st PeriodAP Computer Science 2 nd PeriodComputer Science I 3 rd PeriodIntroduction to Programming 4 th PeriodComputer Science I/ Advanced Projects Lunch 5 th PeriodIntro to Engineering Design 6 th PeriodPrep 7 th Period Robotics Programming 8 th Period Robotics Projects Mr. Smith’s Schedule
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2 nd : Computer Science 1 Door
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4 th : CS1/ Adv. Prj
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West High You are here. Attendance Student Center Commons Main Gym
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Computer Science I Today’s Schedule Introductions Student Expectations Lab Rules Course Overview Questions Log in /Set up Shortcuts Give first challenge
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Introductions You will introduce the people next to you Name Favorite Video Game Favorite Car Two ideas for potential careers
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Student Expectations Behavior/Discipline Plan: Students are expected to be safe, responsible and respectful. Students not following these expectations may expect: verbal warnings, removal from class pending conference, parent contact, or referral to administration.
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To be successful in this course: Stay focused and productive in the classroom Excellent attendance Let your projects, daily work, quizzes and tests display your best effort Feel free to talk with me about your projects, questions, etc.
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Computer Lab Rules No gum in class No food or drink in the lab (except water with a lid at approved locations) No headphones or music except on days selected by teacher Absolutely no off-task Internet usage (e-mail, games, chat, etc – anything other than class related) Absolutely no off-task Computer usage (ask teacher permission to use equipment for anything other than class assignments) Do NOT download any software (games, utilities, music, etc.) Do NOT use any “chat” software No CELL PHONE use in class without permission of Mr. Smith.
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Materials Needed Each student will need a Composition Book or a tabbed off section in your three-ring binder for notes and handouts. Bring a pen or pencil with you everyday
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Course Overview 1) Getting Started In the first week students are introduced to Pascal, the process of writing, compiling and running code. Students will move from ‘Hello world’ to writing programs that get user input and perform simple calculations. 2) Math to Pascal In the second week of the course students use more complex mathematics in Pascal and gain more experience taking a problem and implementing its solution in Pascal. 3) Making decisions: if/else During this week students are introduced to decision constructs and add some logic to their programs. 4) Repeating pieces of code: for loop For loop, while loop and repeat until. 7) Random numbers 8) Procedures and functions 9) Arrays Saving Searching Sorting 10) Project Students will write the code for a project in Pascal. 13) If time.. Files Dynamic data structures
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Grading Class Activities Warm-up Activities5 pts Programs10 pts Projects20-100 pts Quizzes25 pts Tests 100 pts Grading Policy A: 90-100% B: 80 – 89% C: 70 – 79% D: 60 – 69% F: 0 – 59%
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Questions??
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Time to Log-on User Name: Use the ‘ID Number ‘ from your schedule for your user name. Password: Use your student ID number, also on your schedule to the left of your name, with a ‘.’ after it for your password. You will be asked to change your password on the first time you log in.
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Creating Shortcuts Log onto the network – Your log in number is on your schedule – Your password is your Student ID# followed by a period. Open MyDocuments – Make a new folder called ComputerScience1 Keep your ComputerScience1 Folder open Open MyComputer – Navigate to west on 'dtcfsc04\coursework(R:)‘ – Double click on SMITH_GREG folder – Double click on the CS1 folder – Drag the R:\Smith_Greg\ CS1 folder (The one on top, not the big folder in the Window) and drop it into your ComputerScience1 folder.
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First Program Open Dev-Pascal
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Open a New Source File File -> New Source File or CTRL – U Or Click on the Icon
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Delete the Info on the File After you delete the text. Start writing your own program.
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Compile Run Compile and Run Listing of errors, if any, when trying to compile. Enter this program.
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Assignment Enter the program into Pascal Fix any errors made when entering the program. Compile and run it. Go back, make and document three errors. Write the error and what the compiler says on the code itself behind. Put {} around your descriptions. Turn it in as YourNameThreeErrors Pushes: Modify the program so that you can enter the TAX value. Look up the if..then and give a special thanks if they spend more than $500.
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