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Network Layer4-1 Chapter 4: Network Layer r 4. 1 Introduction r 4.2 Virtual circuit and datagram networks r 4.3 What’s inside a router r 4.4 IP: Internet.

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Presentation on theme: "Network Layer4-1 Chapter 4: Network Layer r 4. 1 Introduction r 4.2 Virtual circuit and datagram networks r 4.3 What’s inside a router r 4.4 IP: Internet."— Presentation transcript:

1 Network Layer4-1 Chapter 4: Network Layer r 4. 1 Introduction r 4.2 Virtual circuit and datagram networks r 4.3 What’s inside a router r 4.4 IP: Internet Protocol m Datagram format m IPv4 addressing m ICMP m IPv6 r 4.5 Routing algorithms m Link state m Distance Vector m Hierarchical routing r 4.6 Routing in the Internet m RIP m OSPF m BGP r 4.7 Broadcast and multicast routing

2 Network Layer4-2 ICMP: Internet Control Message Protocol r used by hosts & routers to communicate network-level information m error reporting: unreachable host, network, port, protocol m echo request/reply (used by ping) r network-layer “above” IP: m ICMP msgs carried in IP datagrams r ICMP message: type, code plus first 8 bytes of IP datagram causing error Type Code description 0 0 echo reply (ping) 3 0 dest. network unreachable 3 1 dest host unreachable 3 2 dest protocol unreachable 3 3 dest port unreachable 3 6 dest network unknown 3 7 dest host unknown 4 0 source quench (congestion control - not used) 8 0 echo request (ping) 9 0 route advertisement 10 0 router discovery 11 0 TTL expired 12 0 bad IP header

3 Network Layer4-3 Traceroute and ICMP r Source sends series of UDP segments to dest m First has TTL =1 m Second has TTL=2, etc. m Unlikely port number r When nth datagram arrives to nth router: m Router discards datagram m And sends to source an ICMP message (type 11, code 0) m Message includes name of router& IP address r When ICMP message arrives, source calculates RTT r Traceroute does this 3 times Stopping criterion r UDP segment eventually arrives at destination host r Destination returns ICMP “host port unreachable” packet (type 3, code 3) r When source gets this ICMP, stops.

4 Network Layer4-4 Chapter 4: Network Layer r 4. 1 Introduction r 4.2 Virtual circuit and datagram networks r 4.3 What’s inside a router r 4.4 IP: Internet Protocol m Datagram format m IPv4 addressing m ICMP m IPv6 r 4.5 Routing algorithms m Link state m Distance Vector m Hierarchical routing r 4.6 Routing in the Internet m RIP m OSPF m BGP r 4.7 Broadcast and multicast routing

5 Network Layer4-5 IPv6 r Initial motivation: 32-bit address space soon to be completely allocated. r Additional motivation: m header format helps speed processing/forwarding m header changes to facilitate QoS IPv6 datagram format: m fixed-length 40 byte header m no fragmentation allowed

6 Network Layer4-6 IPv6 Header (Cont) Priority: identify priority among datagrams in flow Flow Label: identify datagrams in same “flow.” (concept of“flow” not well defined). Next header: identify upper layer protocol for data

7 Network Layer4-7 Other Changes from IPv4 r Checksum: removed entirely to reduce processing time at each hop r Options: allowed, but outside of header, indicated by “Next Header” field r ICMPv6: new version of ICMP m additional message types, e.g. “Packet Too Big” m multicast group management functions

8 Network Layer4-8 Transition From IPv4 To IPv6 r Not all routers can be upgraded simultaneous m no “flag days” m How will the network operate with mixed IPv4 and IPv6 routers? r Tunneling: IPv6 carried as payload in IPv4 datagram among IPv4 routers

9 Network Layer4-9 Tunneling A B E F IPv6 tunnel Logical view: Physical view: A B E F IPv6 C D IPv4 Flow: X Src: A Dest: F data Flow: X Src: A Dest: F data Flow: X Src: A Dest: F data Src:B Dest: E Flow: X Src: A Dest: F data Src:B Dest: E A-to-B: IPv6 E-to-F: IPv6 B-to-C: IPv6 inside IPv4 B-to-C: IPv6 inside IPv4

10 Network Layer4-10 Chapter 4: Network Layer r 4. 1 Introduction r 4.2 Virtual circuit and datagram networks r 4.3 What’s inside a router r 4.4 IP: Internet Protocol m Datagram format m IPv4 addressing m ICMP m IPv6 r 4.5 Routing algorithms m Link state m Distance Vector m Hierarchical routing r 4.6 Routing in the Internet m RIP m OSPF m BGP r 4.7 Broadcast and multicast routing

11 Network Layer4-11 1 2 3 0111 value in arriving packet’s header routing algorithm local forwarding table header value output link 0100 0101 0111 1001 32213221 Interplay between routing and forwarding

12 Network Layer4-12 u y x wv z 2 2 1 3 1 1 2 5 3 5 Graph: G = (N,E) N = set of routers = { u, v, w, x, y, z } E = set of links ={ (u,v), (u,x), (v,x), (v,w), (x,w), (x,y), (w,y), (w,z), (y,z) } Graph abstraction Remark: Graph abstraction is useful in other network contexts Example: P2P, where N is set of peers and E is set of TCP connections

13 Network Layer4-13 Graph abstraction: costs u y x wv z 2 2 1 3 1 1 2 5 3 5 c(x,x’) = cost of link (x,x’) - e.g., c(w,z) = 5 cost could always be 1, or inversely related to bandwidth, or inversely related to congestion Cost of path (x 1, x 2, x 3,…, x p ) = c(x 1,x 2 ) + c(x 2,x 3 ) + … + c(x p-1,x p ) Question: What’s the least-cost path between u and z ? Routing algorithm: algorithm that finds least-cost path

14 Network Layer4-14 Routing Algorithm classification Global or decentralized information? Global: r all routers have complete topology, link cost info r “link state” algorithms Decentralized: r router knows physically- connected neighbors, link costs to neighbors r iterative process of computation, exchange of info with neighbors r “distance vector” algorithms Static or dynamic? Static: r routes change slowly over time Dynamic: r routes change more quickly m periodic update m in response to link cost changes

15 Network Layer4-15 Chapter 4: Network Layer r 4. 1 Introduction r 4.2 Virtual circuit and datagram networks r 4.3 What’s inside a router r 4.4 IP: Internet Protocol m Datagram format m IPv4 addressing m ICMP m IPv6 r 4.5 Routing algorithms m Link state m Distance Vector m Hierarchical routing r 4.6 Routing in the Internet m RIP m OSPF m BGP r 4.7 Broadcast and multicast routing

16 Network Layer4-16 A Link-State Routing Algorithm Dijkstra’s algorithm r net topology, link costs known to all nodes m accomplished via “link state broadcast” m all nodes have same info r computes least cost paths from one node (‘source”) to all other nodes m gives forwarding table for that node r iterative: after k iterations, know least cost path to k dest.’s Notation:  c(x,y): link cost from node x to y; = ∞ if not direct neighbors  D(v): current value of cost of path from source to dest. v  p(v): predecessor node along path from source to v  N': set of nodes whose least cost path definitively known

17 Network Layer4-17 Dijsktra’s Algorithm 1 Initialization: 2 N' = {u} 3 for all nodes v 4 if v adjacent to u 5 then D(v) = c(u,v) 6 else D(v) = ∞ 7 8 Loop 9 find w not in N' such that D(w) is a minimum 10 add w to N' 11 update D(v) for all v adjacent to w and not in N' : 12 D(v) = min( D(v), D(w) + c(w,v) ) 13 /* new cost to v is either old cost to v or known 14 shortest path cost to w plus cost from w to v */ 15 until all nodes in N'

18 Network Layer4-18 Dijkstra’s algorithm: example Step 0 1 2 3 4 5 N' u ux uxy uxyv uxyvw uxyvwz D(v),p(v) 2,u D(w),p(w) 5,u 4,x 3,y D(x),p(x) 1,u D(y),p(y) ∞ 2,x D(z),p(z) ∞ 4,y u y x wv z 2 2 1 3 1 1 2 5 3 5

19 Network Layer4-19 Dijkstra’s algorithm, discussion Algorithm complexity: n nodes r each iteration: need to check all nodes, w, not in N r n(n+1)/2 comparisons: O(n 2 ) r more efficient implementations possible: O(nlogn) Oscillations possible: r e.g., link cost = amount of carried traffic A D C B 1 1+e e 0 e 1 1 0 0 A D C B 2+e 0 0 0 1+e 1 A D C B 0 2+e 1+e 1 0 0 A D C B 2+e 0 e 0 1+e 1 initially … recompute routing … recompute

20 Network Layer4-20 Chapter 4: Network Layer r 4. 1 Introduction r 4.2 Virtual circuit and datagram networks r 4.3 What’s inside a router r 4.4 IP: Internet Protocol m Datagram format m IPv4 addressing m ICMP m IPv6 r 4.5 Routing algorithms m Link state m Distance Vector m Hierarchical routing r 4.6 Routing in the Internet m RIP m OSPF m BGP r 4.7 Broadcast and multicast routing

21 Network Layer4-21 Distance Vector Algorithm (1) Bellman-Ford Equation (dynamic programming) Define d x (y) := cost of least-cost path from x to y Then d x (y) = min {c(x,v) + d v (y) } where min is taken over all neighbors of x

22 Network Layer4-22 Bellman-Ford example (2) u y x wv z 2 2 1 3 1 1 2 5 3 5 Clearly, d v (z) = 5, d x (z) = 3, d w (z) = 3 d u (z) = min { c(u,v) + d v (z), c(u,x) + d x (z), c(u,w) + d w (z) } = min {2 + 5, 1 + 3, 5 + 3} = 4 Node that achieves minimum is next hop in shortest path ➜ forwarding table B-F equation says:

23 Network Layer4-23 Distance Vector Algorithm (3) r D x (y) = estimate of least cost from x to y r Distance vector: D x = [D x (y): y є N ] r Node x knows cost to each neighbor v: c(x,v) r Node x maintains D x = [D x (y): y є N ] r Node x also maintains its neighbors’ distance vectors m For each neighbor v, x maintains D v = [D v (y): y є N ]

24 Network Layer4-24 Distance vector algorithm (4) Basic idea: r Each node periodically sends its own distance vector estimate to neighbors r When node a node x receives new DV estimate from neighbor, it updates its own DV using B-F equation: D x (y) ← min v {c(x,v) + D v (y)} for each node y ∊ N  Under minor, natural conditions, the estimate D x (y) converge the actual least cost d x (y)

25 Network Layer4-25 Distance Vector Algorithm (5) Iterative, asynchronous: each local iteration caused by: r local link cost change r DV update message from neighbor Distributed: r each node notifies neighbors only when its DV changes m neighbors then notify their neighbors if necessary wait for (change in local link cost of msg from neighbor) recompute estimates if DV to any dest has changed, notify neighbors Each node:

26 Network Layer4-26 x y z x y z 0 2 7 ∞∞∞ ∞∞∞ from cost to from x y z x y z 0 2 3 from cost to x y z x y z 0 2 3 from cost to x y z x y z ∞∞ ∞∞∞ cost to x y z x y z 0 2 7 from cost to x y z x y z 0 2 3 from cost to x y z x y z 0 2 3 from cost to x y z x y z 0 2 7 from cost to x y z x y z ∞∞∞ 710 cost to ∞ 2 0 1 ∞ ∞ ∞ 2 0 1 7 1 0 2 0 1 7 1 0 2 0 1 3 1 0 2 0 1 3 1 0 2 0 1 3 1 0 2 0 1 3 1 0 time x z 1 2 7 y node x table node y table node z table D x (y) = min{c(x,y) + D y (y), c(x,z) + D z (y)} = min{2+0, 7+1} = 2 D x (z) = min{c(x,y) + D y (z), c(x,z) + D z (z)} = min{2+1, 7+0} = 3

27 Network Layer4-27 Distance Vector: link cost changes Link cost changes: r node detects local link cost change r updates routing info, recalculates distance vector r if DV changes, notify neighbors “good news travels fast” x z 1 4 50 y 1 At time t 0, y detects the link-cost change, updates its DV, and informs its neighbors. At time t 1, z receives the update from y and updates its table. It computes a new least cost to x and sends its neighbors its DV. At time t 2, y receives z’s update and updates its distance table. y’s least costs do not change and hence y does not send any message to z.

28 Network Layer4-28 Distance Vector: link cost changes Link cost changes: r good news travels fast r bad news travels slow - “count to infinity” problem! r 44 iterations before algorithm stabilizes: see text Poissoned reverse: r If Z routes through Y to get to X : m Z tells Y its (Z’s) distance to X is infinite (so Y won’t route to X via Z) r will this completely solve count to infinity problem? x z 1 4 50 y 60

29 Network Layer4-29 Comparison of LS and DV algorithms Message complexity r LS: with n nodes, E links, O(nE) msgs sent r DV: exchange between neighbors only m convergence time varies Speed of Convergence r LS: O(n 2 ) algorithm requires O(nE) msgs m may have oscillations r DV: convergence time varies m may be routing loops m count-to-infinity problem Robustness: what happens if router malfunctions? LS: m node can advertise incorrect link cost m each node computes only its own table DV: m DV node can advertise incorrect path cost m each node’s table used by others error propagate thru network

30 Network Layer4-30 Chapter 4: Network Layer r 4. 1 Introduction r 4.2 Virtual circuit and datagram networks r 4.3 What’s inside a router r 4.4 IP: Internet Protocol m Datagram format m IPv4 addressing m ICMP m IPv6 r 4.5 Routing algorithms m Link state m Distance Vector m Hierarchical routing r 4.6 Routing in the Internet m RIP m OSPF m BGP r 4.7 Broadcast and multicast routing

31 Network Layer4-31 Hierarchical Routing scale: with 200 million destinations: r can’t store all dest’s in routing tables! r routing table exchange would swamp links! administrative autonomy r internet = network of networks r each network admin may want to control routing in its own network Our routing study thus far - idealization r all routers identical r network “flat” … not true in practice

32 Network Layer4-32 Hierarchical Routing r aggregate routers into regions, “autonomous systems” (AS) r routers in same AS run same routing protocol m “intra-AS” routing protocol m routers in different AS can run different intra- AS routing protocol Gateway router r Direct link to router in another AS

33 Network Layer4-33 3b 1d 3a 1c 2a AS3 AS1 AS2 1a 2c 2b 1b Intra-AS Routing algorithm Inter-AS Routing algorithm Forwarding table 3c Interconnected ASes r Forwarding table is configured by both intra- and inter-AS routing algorithm m Intra-AS sets entries for internal dests m Inter-AS & Intra-As sets entries for external dests

34 Network Layer4-34 3b 1d 3a 1c 2a AS3 AS1 AS2 1a 2c 2b 1b 3c Inter-AS tasks r Suppose router in AS1 receives datagram for which dest is outside of AS1 m Router should forward packet towards on of the gateway routers, but which one? AS1 needs: 1. to learn which dests are reachable through AS2 and which through AS3 2. to propagate this reachability info to all routers in AS1 Job of inter-AS routing!

35 Network Layer4-35 Example: Setting forwarding table in router 1d r Suppose AS1 learns from the inter-AS protocol that subnet x is reachable from AS3 (gateway 1c) but not from AS2. r Inter-AS protocol propagates reachability info to all internal routers. r Router 1d determines from intra-AS routing info that its interface I is on the least cost path to 1c. r Puts in forwarding table entry (x,I).

36 Network Layer4-36 Learn from inter-AS protocol that subnet x is reachable via multiple gateways Use routing info from intra-AS protocol to determine costs of least-cost paths to each of the gateways Hot potato routing: Choose the gateway that has the smallest least cost Determine from forwarding table the interface I that leads to least-cost gateway. Enter (x,I) in forwarding table Example: Choosing among multiple ASes r Now suppose AS1 learns from the inter-AS protocol that subnet x is reachable from AS3 and from AS2. r To configure forwarding table, router 1d must determine towards which gateway it should forward packets for dest x. r This is the job on intra-AS routing protocol! r Hot potato routing: send packet towards closest of two routers.


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