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Game Development Essentials An Introduction

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Presentation on theme: "Game Development Essentials An Introduction"— Presentation transcript:

1 Game Development Essentials An Introduction

2 Gameplay creating the experience
Chapter 6 Gameplay creating the experience

3 Key Chapter Questions ■ How are a game’s challenges and strategies associated with gameplay? ■ What are interactivity modes and how do they relate to gameplay? ■ What is the relationship between gameplay and story? ■ What is the difference between static and dynamic balance? ■ How can the Prisoner’s Dilemma and the tragedy of the commons be applied to cooperative gameplay?

4 (Battle of the Generals)
Rules Victory Conditions (Tekken) Loss Conditions (Battle of the Generals)

5 Interactivity Modes Player-to-game Player-to-developer
Player-to-platform Player-to-player One-on-one Unilateral Multilateral Team

6 (Neverwinter Nights: Hordes of the Underdark)
Game Theory Non Zero Sum [NZS] (Neverwinter Nights: Hordes of the Underdark) Zero Sum (chess)

7 Game Theory

8 Game Theory Tragedy of the Commons

9 Types of Challenges Implicit vs. explicit
Perfect vs. imperfect information Intrinsic vs. extrinsic knowledge Pattern recognition & matching Spatial awareness Micromanagement Reaction time

10 Challenges & Game Goals/Objectives
Advancement Race Puzzles Exploration Conflict (competition) Capture Chase Organization Escape Break the rules (taboo) Construction Solution Outwit

11 Balance Features Consistent challenges
Perceivably fair playing experiences Lack of stagnation Lack of trivial decisions Difficulty levels

12 Balance Static Obvious strategies Trade-offs/economics
Combination (resources) Feedback (positive vs. negative) Symmetry (transitive vs. intransitive)

13 Balance Static (Symmetry)

14 Balance Static (Symmetry)

15 Balance Dynamic Destroy Maintain Restore
In Black & White: Creature Isle, players can sometimes destroy order.

16 Summary Rules: victory vs. loss conditions Interactivity modes
Game theory: Prisoner’s Dilemma & tragedy of the commons Types of challenges Challenges & game goals/objectives Static vs. dynamic balance


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