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Game Development Essentials An Introduction
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Gameplay creating the experience
Chapter 6 Gameplay creating the experience
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Key Chapter Questions ■ How are a game’s challenges and strategies associated with gameplay? ■ What are interactivity modes and how do they relate to gameplay? ■ What is the relationship between gameplay and story? ■ What is the difference between static and dynamic balance? ■ How can the Prisoner’s Dilemma and the tragedy of the commons be applied to cooperative gameplay?
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(Battle of the Generals)
Rules Victory Conditions (Tekken) Loss Conditions (Battle of the Generals)
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Interactivity Modes Player-to-game Player-to-developer
Player-to-platform Player-to-player One-on-one Unilateral Multilateral Team
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(Neverwinter Nights: Hordes of the Underdark)
Game Theory Non Zero Sum [NZS] (Neverwinter Nights: Hordes of the Underdark) Zero Sum (chess)
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Game Theory
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Game Theory Tragedy of the Commons
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Types of Challenges Implicit vs. explicit
Perfect vs. imperfect information Intrinsic vs. extrinsic knowledge Pattern recognition & matching Spatial awareness Micromanagement Reaction time
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Challenges & Game Goals/Objectives
Advancement Race Puzzles Exploration Conflict (competition) Capture Chase Organization Escape Break the rules (taboo) Construction Solution Outwit
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Balance Features Consistent challenges
Perceivably fair playing experiences Lack of stagnation Lack of trivial decisions Difficulty levels
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Balance Static Obvious strategies Trade-offs/economics
Combination (resources) Feedback (positive vs. negative) Symmetry (transitive vs. intransitive)
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Balance Static (Symmetry)
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Balance Static (Symmetry)
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Balance Dynamic Destroy Maintain Restore
In Black & White: Creature Isle, players can sometimes destroy order.
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Summary Rules: victory vs. loss conditions Interactivity modes
Game theory: Prisoner’s Dilemma & tragedy of the commons Types of challenges Challenges & game goals/objectives Static vs. dynamic balance
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