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SOUND EDITING The Critical Stage. INTRODUCTION  Often ignored  Can make/break a production  Realist –Sounds as close to natural as possible  Modernist.

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Presentation on theme: "SOUND EDITING The Critical Stage. INTRODUCTION  Often ignored  Can make/break a production  Realist –Sounds as close to natural as possible  Modernist."— Presentation transcript:

1 SOUND EDITING The Critical Stage

2 INTRODUCTION  Often ignored  Can make/break a production  Realist –Sounds as close to natural as possible  Modernist –Abstractions of sound  Post Modernist –Requires major imagination to interpret

3 NON-LINEAR AUDIO EDITING  Same process as video  Compression not as necessary-lower frequencies  Maintains high quality  Allows maximum flexibility  Careful level settings necessary  CD - 44 or 48kHz at 16 or 32 bits

4 AUDIO FOR VIDEOTAPE  Editing same as videotape  Tracksp. 368 –Linear can be edited separately –Pulse Code Modulation (PCM)  Imbedded within video  Must be edited simultaneously  Through a DAW or mixer

5 FILM SOUND EDITING  Magneticp. 372 –1/4” or R-DAT dubbed to fullcoat –Individual voices, SFX, music –Dubbed through mixer & sync pix –Fullcoat spliced with tape –Sent to lab with conformed pix rolls  If pix is digitized for editing, sound is also

6 AUDIOTAPE EDITING  Physically cut and spliced –Cutting block –Marking pen –Sharp razor  Faster the recorded speed, easier to edit  Non-linear through a computer

7 MIXING AUDIO/SOUND I  Combine various sound simultaneously  Through some type of board  Equalization (EQ) –Modifying levels of specific frequencies –Attenuating or amplifying  Mixing log-cue sheetp.379

8 MIXING SOUND/AUDIO I I  Multi-track mixing –Ping-pongingp. 380  Looping- Automatic Dialogue Recording (ADR)  Foley- Post recording of SFX  SFX –Created live, pre-recorded tapes, CDs, discs –Library effects, Spot effects, actual effects


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