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University of Washington HCDE 518 Personas, Scenarios, & Storyboards HCDE 518 Winter 2011 With credit to Jake Wobbrock, Dave Hendry, Andy Ko, Jennifer Turns, & Mark Zachry
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University of Washington HCDE 518 Agenda Mid-quarter evaluation Announcements, Hand in assignments Sketching Critiques Discuss Case Studies Break – 10 mins Lecture – Personas Design Activity Break – 10 mins Lecture – Scenarios & Storyboards Design Activity - Storyboards Readings Discussion Next Class Group Project Work Time
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University of Washington HCDE 518 Mid-Quarter Evaluation Jim Borgford-Parnell Center for Engineering Learning & Teaching
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University of Washington HCDE 518 Announcements R3 returned today A2 still in progress P1 due next week. Last chance to ask questions!
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University of Washington HCDE 518 Sketching Critiques – Entertainment Break into groups of about 4 people Take turns showing off and explaining your 3 sketches with each other Each critic should offer advice and feedback about the idea Strengths, Weaknesses, Originality, Feasibility Sketcher: take notes about what feedback was offered Critic: be critical, but constructive and courteous! Each critic should sign the page after the sketches and date it with today’s date
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University of Washington HCDE 518 Case Studies Huang & Truong Questionnaire and Interviews Focus on understanding how and why people dispose of their old mobile phones Identify design opportunities Tee, Brush, & Inkpen Interviews, family trees Understand ways that families currently communicate Identify design opportunities
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University of Washington HCDE 518 Questions What were your overall thoughts? What did you like about the approach? What would you have changed about the approach? Why do you think they chose the approach they did?
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University of Washington HCDE 518 BREAK – 10 MINUTES
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University of Washington HCDE 518 LECTURE – PERSONAS
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University of Washington HCDE 518 Personas Scenarios & Storyboards
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University of Washington HCDE 518 What is a persona? A persona is a archetypal character that is meant to represent a group of users in a role who share common goals, attitudes and behaviors when interacting with a particular product or service
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University of Washington HCDE 518 User Goals Personas should each have three to four goals (1) Life goals, which are personal aspirations e.g., wanting to retire before the age of 50 (2) Experience goals describe how the user wants to feel while interacting with a product; they are personal and universal e.g., wanting to be competent while using the product (3) End goals, which are tangible outcomes the user has in mind when using the product e.g., want to be updated about finances over last month Typically experience/end goals are more helpful to designers
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University of Washington HCDE 518 Purpose Empathy We are engaged by fictional characters all the time in movies and books. Focus Constraints on the user population so that a design team can focus on a specific subset of users in specific situations while interacting with the to-be-designed product Emancipates designers from problems that might arise when considering a full spectrum of users Concentrate on the highest priority set of user goals and needs. Communication Conduits for conveying a broad range of quantitative and qualitative data Assumptions about users made explicit
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University of Washington HCDE 518 Avoiding Stereotypes In the void of user research, designers have only their assumptions and intuitions guide their work “the whole point in creating personas is to get past our personal opinions and presuppositions.” Goodwin, 2002 Thus, make sure your personas to do not fall into your stereotypes of people in your target user groups!
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University of Washington HCDE 518 Personas vs. Roles Personas do not necessarily equal roles e.g., parent, doctor, programmer, actor, etc. People within the same roles can have very different needs and goals e.g., new programmer vs. experience programmer e.g., parent of 1 vs. parent of 8 e.g., oncologist vs. podiatrist
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University of Washington HCDE 518 Persona Types Primary Secondary Supplemental Customer Served Negative Make sure you specify the type on your personas!
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University of Washington HCDE 518 Three Basic Steps to Creating Personas 1) Collect data about users 2) Segment the users 3) Create personas Design Example: Designing an interactive, mobile directory for people in Kyrgyzstan. Research by Cynthia Putnam (HCDE PhD Alum)
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University of Washington HCDE 518 Personas need to be created using data from real users Can be qualitative or quantitative, but usually both helps Qualitative helps get rich picture of ideas and people Quantitative from a large sample ensures that your personas are representative of target users Step 1: Collect Data
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University of Washington HCDE 518 Step 1: Collect Data – Example Putnam used a combination of pre-existing data types for Krgyz Personas Large scale survey Design Ethnography Provided inspiration for the proposed product Created with a proposed product in mind Mobile social software (MoSoSo) directory Goal: provide accessible, reliable, and free information about phone numbers using social networks E.g., Angie’s List, Amazon buying recommendations
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University of Washington HCDE 518 Step 2: Segment the Users Can use affinity diagramming to help sort through qualitative data Use surveys to look for major groupings, especially based on user goals for technology or major motivations
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University of Washington HCDE 518 Step 2: Segment the Users - Example 460 respondents owned used and owned mobile phones “What was your motivation to acquire your phone?” Three logical groupings – (1) Replacement for home phone motivations; – (2) Practical motivations Desire to make outgoing calls and pricing motivations – (3) Social motivations Desire to receive incoming calls and a need for a mobile phone because friends had them.
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University of Washington HCDE 518 Segmentation Groups Replacement group: 45 (13%) individuals in the replacement motivation group 84% of this group claimed to not have a phone at home Practical group: 194 (55%) individuals in the practical motivation group 99% gave a need to make calls when away from home or work as the motivation Social group: 113 (32%) individuals in the social motivation group 85%wanted people to reach them at all times
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University of Washington HCDE 518 Attitudes
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University of Washington HCDE 518 Step 3: Create the Persona Photo Name – first name starts with the first letter of the segmentation (e.g., Shirin Social, Rosa Replacement) Quote that describes the user goals with the product Goals - a priority rating and specific objectives are also suggested Biographical profile and personal information that affects usage Computer, internet and other technology usage are common components Key Point: Back up persona with data whenever possible!
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University of Washington HCDE 518 Presentation Types Paper-based mediums (most common) Single Page Information Sheets Handouts Posters Other types Beer glasses Action figures Key chains
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University of Washington HCDE 518 Step 3: Create the Persona Parxat: Practical user Shirin: Social user Roza: Replacement user Download Personas: http://courses.washington.edu/hcde518/readings/personas/ http://courses.washington.edu/hcde518/readings/personas/
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University of Washington HCDE 518
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P1 – Personas You will create at least 3 personas for your potential users of your proposed system Make sure personas are based on your user research and convey user’s goals Specify whether persona is primary, secondary, supplementary, etc.
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University of Washington HCDE 518 Persona Templates Download pre-made templates for formatting personas: http://zakiwarfel.com/archives/persona- templates/ http://zakiwarfel.com/archives/persona- templates/ http://graffletopia.com/stencils/460 http://graffletopia.com/stencils/460 http://courses.washington.edu/hcde518/project/ PersonaSample.docx http://courses.washington.edu/hcde518/project/ PersonaSample.docx
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University of Washington HCDE 518 Design Exercise: Persona Creation System Goal – Design an interactive system to facilitate parent-pediatrician (child doctor) communication Questions to ask: How might you gather the data? What would the user goals be? Who might the different personas be? Primary, Secondary, Supplemental, Customer, Served, Negative
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University of Washington HCDE 518 BREAK – 10 MINUTES
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University of Washington HCDE 518 LECTURE – SCENARIOS & STORYBOARDS
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University of Washington HCDE 518 Three Ways of Telling Stories Scenarios Written accounts and narratives of the experience Analogy: Books Storyboards Visual storytelling with rough sketches/cartoons Analogy: Comics, Picture books Video Scenarios/Storyboards Richer visual storytelling Analogy: Movies/TV
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University of Washington HCDE 518 Storytelling Can be used to both: Tell the users’ current situation Describe a users’ hypothetical experience using a new technology design Can be written, visual, or video-based Alternate ways of conveying a story
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University of Washington HCDE 518 Personas + Scenarios Scenarios are often used to convey the experience and frustrations with current technology Often the scenarios tell a story about your personas
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University of Washington HCDE 518 Written Scenarios Allow the user to imagine themselves in a given situation Similar to books, imagination plays some role This is good and bad Good for engagement Bad for specifics Use personas as characters to help with empathy They should be fully developed
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University of Washington HCDE 518 Example – Krygyz Scenario When Parxat arrives at his small computer club in the morning, he sees a flyer advertising the MoSoSo directory. The flyer explains that as a small business owner he can advertise his shop in the public information space where users can vote to recommend shops and services. Parxat calls the service and discovers that listing a service requires using text. Navigating the service through a phone tree system, he first decides to locate his shop under the public information space heading of “Computer cafe/club.” The entry system allows Parxat to set up two types of advertisements, one for users who utilize text and one for users who do not use text. Later, Parxat asks one of his clients, Ilzat, to call the service and submit a positive vote. Ilzat already has a friends group that he belongs to in the MoSoSo directory and offers to not only give Parxat’s shop a good vote in the public information space, but to also add it as a recommended computer club in his group’s information space.
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University of Washington HCDE 518 Video Scenarios Similar to written ones, but acted out and filmed Advantages Can be more engaging Specifics/prototypes are shown more easily Disadvantages Requires actors Much more difficult to create May be harder for people to relate to
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University of Washington HCDE 518 Example video scenarios TransTracker http://courses.washington.edu/info360/videos/Tr ansTrackerMED.mov (130 MB) http://courses.washington.edu/info360/videos/Tr ansTrackerMED.mov ParkSmart http://courses.washington.edu/info360/videos/Pa rkSmart.wmv (27 MB) http://courses.washington.edu/info360/videos/Pa rkSmart.wmv Made by students in James Landay’s HCI class
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University of Washington HCDE 518 Storyboarding What is it?
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University of Washington HCDE 518 Uses / background Very similar in nature to: Comic art / cartoons Used in: Movie / multimedia design Product / software development
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University of Washington HCDE 518
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How is it done? Determine the story A very iterative process through a lot of initial drafts Includes a lot of brainstorming Start with a scenario and break into logical segments Sketch on pen + paper Generate more polished art for presentation
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University of Washington HCDE 518 Storyboarding Challenges Determining what to draw is hard Drawing is difficult! How is it presented? (time, length, attention) Usefulness If done right, can help gain quick invaluable user feedback on early ideas Quicker / easier than building the whole application or a prototype
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University of Washington HCDE 518 Examples If you’re the user, how would you feel about this service? How do you think it would work?
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University of Washington HCDE 518 Elements of a Storyboard Visual storytelling 5 visual elements 1.Level of detail 2.Inclusion of text 3.Inclusion of people & emotions 4.Number of frames 5.Portrayal of time Truong et al., 2006
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University of Washington HCDE 518 1. How Much Detail? Guideline: too much detail can lose universality Credit: Scott McCloud
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University of Washington HCDE 518 1. How Much Detail?
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University of Washington HCDE 518 2. Use of Text Guideline: It’s often necessary, but keep it short
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University of Washington HCDE 518 3. Include People and Emotions Remember, the point of storyboards is to convey the experience of using the system Guideline: Include people experiencing the design and their reactions to it (either good or bad)
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University of Washington HCDE 518 4. How Many Frames? Guideline: 4-6 frames/panes is ideal More is not always better. Why? May lose focus of story May lose reader’s attention What this means: Less work on the designer Must be able to succinctly tell story
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University of Washington HCDE 518 4. How many frames?
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University of Washington HCDE 518 5. Passage of Time Guideline: Only use if it’s necessary to understand story
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University of Washington HCDE 518 Drawing is hard… It doesn’t have to be drawings..
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University of Washington HCDE 518 Blur out unnecessary detail Use Photoshop filter “cut out” or similar Demo
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University of Washington HCDE 518 Grab images form other sources
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University of Washington HCDE 518 Get inspired by other comics http://www.ok-cancel.com/
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University of Washington HCDE 518 Summary Think about how long you have a captive audience Think about how much you want to tell Think about options for presenting sequences of drawing
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University of Washington HCDE 518 Design Activity: Storyboarding In small groups, spend 15 minutes doing a very rough sketch of a storyboard solution for the following design concept: “A navigation system that helps long-distance cyclists find restaurants and amenities” First write a short scenario and then draw pictures depicting the scenes (stick figures are fine!) Think about: Use of people and emotions Indicating passage of time Usage of text captions Amount of detail Number of frames (4-6)
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University of Washington HCDE 518 BREAK – 10 MINUTES
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University of Washington HCDE 518 Readings Discussion Cooper, A., Reimann, R., and Cronin, D. (2007) Modeling users: Personas and goals. Ch. 5 in About Face 3. Indianapolis, IN: Wiley Publishing, pp. 75-108.Modeling users: Personas and goals Cooper, A., Reimann, R., and Cronin, D. (2007) The foundations of design: Scenarios and requirements. Ch. 6 in About Face 3. Indianapolis, IN: Wiley Publishing, pp. 109-123.The foundations of design: Scenarios and requirements Truong, K.N., Hayes, G.R., Abowd, G.D. (2006) Storyboarding: An Empirical Determination of Best Practices and Effective Guidelines. Proceedings of DIS 2006. pp. 12-21.Storyboarding: An Empirical Determination of Best Practices and Effective Guidelines Buxton, W. (2007) Selections from Sketching User Experiences. San Francisco: Morgan Kaufmann, pp. 277-298.Selections from Sketching User Experiences
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University of Washington HCDE 518 Next Class Tuesday, February 8 th Sketching & Ideation Due Next Week P1 Reflection 5 Sketching, Week 5 Sketch 3 sketches relating to “Travel & Transportation” air and car travel, bus travel, bicycling, etc.
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University of Washington HCDE 518 GROUP PROJECT MEET TIME
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