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Tamara Eyster, M.A.
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Bernoulli’s Theorem, p. 724 Chebyshev’s Theorem, p. 897 Chinese Remainder Theorem Euler’s Theorem, p. 932 Pythagorean Theorem, p. 542 (Angel, Abbott, & Runde, 2009) Theorems
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Learners will collaborate with their peers to solve historical problems. Learners will prove a theorem using historical methods. Learners will prove a theorem using modern methods. Learning Objectives
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Original Method of proof Individual ideas (approximately 15 minutes) Group proof (approximately 30 minutes) Modern Method of proof Individual ideas (approximately 15 minutes) Group proof (approximately 30 minutes) Uses for the theorem Individual ideas (approximately 15 minutes) Group consensus (approximately 30 minutes) Discussion Agenda
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Technical Host Discussion Leader Fact Seeker Gatekeeper (Iverson, 2005, pp. 147 – 148) Roles
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Active participation Performing the role assigned Timeliness Focus Grading
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Host Record Promote End meeting For additional information on Adobe Connect visit: http://www.adobe.com/support/connect/gettingst arted/index.html Using Adobe Connect All Participants Talk Type Write on whiteboard
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Angel, A. R., Abbott, C. D., & Runde, D. C. (2009). A survey of mathematics with applications (8th ed.). Boston, Mass.: Pearson. Horton, W. (2006). E-Learning by Design. New York, NY: Pfeiffer. Iverson, K. M. (2005). E-learning games: interactive learning strategies for digital delivery. Upper Saddle River, N.J.: Pearson/Prentice Hall. Learn Adobe Connect: Getting Started and tutorials. (n.d.). Retrieved October 8, 2012, from http://www.adobe.com/support/connect/gettingstarted /index.html References
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