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1 APPRAISER TRAINING FEBRUARY 2016. 2 WELCOME AND INTRODUCTIONS.

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Presentation on theme: "1 APPRAISER TRAINING FEBRUARY 2016. 2 WELCOME AND INTRODUCTIONS."— Presentation transcript:

1 1 APPRAISER TRAINING FEBRUARY 2016

2 2 WELCOME AND INTRODUCTIONS

3 3 DESTINATION IMAGINATION WHO WE ARE: Volunteers – alumni, educators, professionals Common interest in providing as many Ontario kids as possible with the opportunity to experience and benefit from the Destination Imagination Program OUR IMPACT: 200,000 participants annually 1.5 million alumni 38,000 volunteers worldwide 30 countries / US 48 States / Canada - 9 Provinces, 2 Territories

4 4 PROGRAM STRUCTURE 2 to 7 members can be on a team Students from kindergarten through university participate Each team needs an adult Team Manager Team Managers help students stay on track but do not directly help the team develop its solution to the Destination Imagination (DI) Challenge Team Managers are often faculty members or parents

5 5 PHILOSOPHY OF THE PROGRAM Tournaments ARE Celebrations Appraisers Reward the PROCESS Level Playing Field (pg 5 Guide) Special Awards Showcase Specifics of Solution Team Reflection Time to reflect on their accomplishments and learning

6 6 TRAINING GOALS SAME AS TOURNAMENT GOALS!! CONSISTENCY FAIRNESS LEVEL PLAYING FIELD WELL TRAINED APPRAISERS MAKE A GREAT EXPERIENCE FOR THE KIDS THUS A GREAT TOURNAMENT!

7 7 TRAINING GOALS CONSISTENCY: All Appraisers receive the same training from the appropriate Challenge Masters Ensures the same material is covered, the same messages are delivered and that the important issues generated for each Challenge are communicated FAIRNESS: All Appraisers are aware of the Clarifications for their Challenge and how these are obtained (Clarifications will be covered by the individual Challenge Masters) LEVEL PLAYING FIELD: The same enthusiasm, courtesy and attitude are given to each team from the start of the tournament to the end. THE RULES/PROCEDURES CANNOT BE CHANGED FROM TEAM TO TEAM – WHAT’S GOOD FOR ONE IS GOOD FOR THEM ALL.

8 8 PROGRAM OVERVIEW There are seven new Challenges to choose from each year Each of the Challenges is developed by a team of educators and subject matter experts

9 9 PROGRAM OVERVIEW – cont’d Each Challenge has 2 major components: Team Challenge Instant Challenge Both promote educational goals Primary difference between the two is simply the way the solution is produced Team Challenge – several months Instant Challenge – a few minutes

10 10 QUALITIES OF AN GREAT APPRAISER Understands and values the mission and vision of Destination Imagination (DI) Understands and values the creative process as it relates to DI Knows the rules in the Challenge and the Rules of the Road Enjoys working with young people and has a good sense of humour Is committed to learning as much as possible about the assigned Challenge and is not afraid to ask questions if she/he doesn’t understand something Is punctual and honours the commitment to attend training and the tournament Is comfortable working as part of a team Doesn’t mind getting down on the floor, if needed, to examine a creation or to get a better view of the presentation Is fair: Is able to appraise without bias toward or against specific teams and/or themes Appreciates creativity in all it’s forms

11 11 A GOOD APPRAISAL TEAM Is enthusiastic and energetic Gets up and gets down to the team’s level

12 12 APPRAISER’S RESPONSIBILITIES Be Prepare - Read the Challenge and the Rules and attend Challenge training Award Points - As many points as possible Maintain a Level Playing Field - Team must earn all awarded points - Consistent enthusiasm, adherence to rules of the Challenge for each team Provide Feedback

13 13 TEAM CHALLENGE – Guide p3 - 4 Team Challenge: Made up of 2 parts : 1) Central Challenge : - to encourage development of creative problem solving techniques, teamwork, project management and use of the creative process - educational focus - research component - could involve international or intercultural theme

14 14 TEAM CHALLENGE – cont’d 2) Team Choice Elements (TCEs) ( no TCEs for Improv Challenge): - To encourage participants to discover and showcase their collective interests, strengths and abilities as a team and as individuals - Educational focus – based on the Theory of Multiple Intelligences – allows participants to find their own best ways to present what they have learned - Allow each team to highlight areas of strength that are not brought forth in the Central Challenge requirements - Promote uniqueness of team’s solution

15 15 TEAM CHOICE ELEMENTS (TCEs) Rules of the Road for TCEs (p 14 Guide) Team must present 2 TCEs Each have a scored value of UP TO 30 points Must be integrated into the solution Must be capable of being evaluated on their own Teams must identify and describe TCEs on Tournament Data Forms so that Appraisers can quickly and easily understand what to look for May NOT be an item that is already being evaluated in the Central Challenge MAY be a unique part of a required item if it can be identified by itself (eg the decorative aspect of a required item) (pg 14 Guide)

16 16 APPRAISAL TEAM ROLES (pp 8 – 13 Guide) Challenge Master (CM) – may be a Head Appraiser as well Head Appraiser (HA) ( pg 8 Guide) Prep Area Appraiser ( pg 9 – 10 Guide) Challenge Appraiser (pg 11 Guide) Appraisal Team Organizer (ATO)(pg 12 Guide) ensures ALL scores are legible before submitting to Score Room (see next slide for examples) Timekeeper / Announcer (TKA) (pg 13 Guide) Structure Check-In Appraiser (pg 12 Guide) Door Keeper (pg 13 Guide): could be performed by TKA / ideal role for a student volunteer

17 17

18 18 FEEDBACK TO THE TEAMS How do the teams know what the Appraisers thought of their Team Challenge presentation? Scores Sticky Notes Special Awards

19 19 SCORES Objective scores - did the challenge requirement take place? e.g., Did it: move, change, cross, break, rotate, loop, spiral, react …? Subjective scores - individual appraiser's impression of the value of an item e.g., Creativity, Overall Effect, Originality, Workmanship, Quality,... Zero Scores - If a required action does not take place during the Time Limit

20 20 SCORING DOs AND DON’Ts (p 11 for hints) DO discuss objective scores Did it happen or not? You must agree DO NOT discuss subjective scores! You don’t have to agree Score within your own scoring framework

21 21 SAMPLE RUBRIC FOR SUBJECTIVE ELEMENTS Define Creativity ScoreDescription 0Completely missing 1 – 6Basic 7 – 15Average 16 – 24Unusual 25 – 30Outstanding

22 22 QUESTIONS TO ASK OF TEAM (pg 20) Challenge Specific Ask questions to ensure that you understand the team’s solution for each scored item Ask questions in a neutral, positive way General Individually ask “What are you most proud of?” Appraising team ask “What haven’t we asked you about that you want to tell us about?” Be Friendly!!Smile!!Show Interest!! More suggestions for questions page 20 of the Appraiser Guide

23 23 “STICKIES” Stickies are one of the most important forms of feedback the teams will receive. Every apPRAISEr should write one or more stickies per performance. Stickies should be positive! Stickies can be personal or general.

24 24 STICKIE ETIQUETTE Use Stickies liberally Be specific about your praise Focus on “out-of the box” aspects: imaginative solutions creative approaches aspects that evoke emotion Avoid specific comments about scored items (Interference) Do not give advise on how you think the solutions‏ could be improved

25 25 GOOD STICKIES ( pp 18 - 19 for suggestions) Loved the Panda Costume! The poem was heart- warming Great teamwork when the prop broke The details in the props showed dedication and perseverance! The cheer showed great team unity Creative use of cardboard!

26 26 PROBLEM STICKIES Touch up the paint if you go on to Globals Possible Interference! YOU SHOULD’VE TALKED LOUDER! Nice try! Bathroom humor is not appropriate. Thanks for coming.

27 27 SPECIAL AWARDS (p 15) Spirit of Discovery and Imagination Award For spirit, sportsmanship, volunteerism, teamwork Renaissance Award For outstanding skill in design, engineering, execution or performance DaVinci Award Unique approach to solution, risk taking and or outstanding creativity Torchbearer Award (Project Outreach) Honours teams and/or individuals whose solutions have extraordinary impact in and beyond their local communities. These awards are given because someone noticed something outstanding and special. Appraisal teams may nominate a team or an individual for a special award

28 28 DEDUCTIONS Intentional or unintentional Rule Violation Interference * Illegal Procedure * Unsportsmanlike Conduct * Subtracted from corresponding area of raw score Amount of deduction should always reflect the effect that the interference or illegal procedure had on the solution. Appeals:Handled by Head Appraiser/ Challenge Master and Dialogue Team

29 29 INTERFERENCE INTERFERENCE TRIANGLE The team owns their solution Only the team may contribute to the solution (RED AREA) Team Manager or delegate may teach skills and assist with understanding the Challenge and the Rules (GREEN AREAS) If Interference is suspected, discuss with Head Appraiser and if it is confirmed, then the impact that it had on the solutions must be determined and an appropriate deduction should be given. Deductions are ALWAYS discussed with the Head Appraiser/CM and the Score Room and Tournament Director should be notified. SOLUTION CHALLENGE & RULES SKILLS

30 30 LAST THOUGHTS We are here for the kids! Award points Provide a level playing field Make the day a rewarding experience for all, especially the kids Have FUN !!!

31 31 OUR SPONSORS

32 32 DESTINATION IMAGINATION ONTARIO (Creative Programs of Ontario) www.creativeprograms.org www.idodi.org


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