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Published byMaurice Caldwell Modified over 9 years ago
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Learning Aim B
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In this section, you will consider the resources necessary for designing your website. You will also think about any constraints that may limit your design, you will devise a suitable test plan and you will consider alternative design ideas.
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As part of the design process, you will need to consider the hardware and software that will be required to create the website. You can create simple web pages by entering the HTML codes in a text editor like Microsoft® Notepad®. However, professional web developers use more sophisticated tools like Dreamweaver® to create pages. You will also need additional software to edit image files and may need software to create and edit animations, sound and video files. To create images and video, you will need a digital camera. If you want to digitise existing artwork, you will need a scanner.
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Designing and developing websites might seem a little like creating a brochure or booklet in a word-processing program. However, these documents are designed to be printed on paper, a process which will probably be controlled by you.
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A website is fundamentally different in that it needs to be designed so it can be viewed by people anywhere in the world, using quite a wide range of different hardware and software over which you have no control. For instance, you don't know what screen size people viewing your website have (it can be anything from a very small screen on a mobile phone to a large monitor), you don't know what operating system they are using (it might be an Apple® Mac®, a Windows® PC or a PC running Linux®) and you don't know what web browser they are using.
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All of these issues make developing a website more complex than you might first imagine.
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Some features you might want to include in your website may require plug-ins to be loaded in the viewer's browser. For example, to play an animation created in Adobe® Flash ®, the viewer must have the Flash ® plug-in loaded. This may not be the case for every user as not all platforms support Flash ® (Apple ™ software, for example, doesn't). Some users might consider certain plug-ins (such as Active-X) as a security risk and might not load them. Because all users will have different hardware and software constraints, it's a good idea not to over- complicate your web pages and to work to the assumption that all users' systems are quite basic.
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Towards the end of the design process, you will need to create a test plan for your website. Your test plan will define how you judge your website to be functional- or fully working- and should test each of the features of the site. At this stage, your test plan will just list the tests you plan to carry out and what you expect to happen for each test. When you have created the website, you will do the actual testing and record the results on the test plan.
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The sort of things you should test for on every page on your site include: the page loads without any errors in a variety of different browsers each graphic on the page displays correctly text on the page is formatted and positioned correctly text is formatted in a consistent manner any tables on the page are formatted correctly all the links on the page (internal and external) work correctly any scripts you have on the page work correctly.
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Rather than just adopting the first design that you think of, it is helpful to create a storyboard or even make a prototype page using a couple of different designs. You can then consider which one looks the best and provides the best user experience. You might find it helpful to ask other people what they think of your different design idea before making your final choice.
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