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Published byJayson Roberts Modified over 9 years ago
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Chase A Game of Tag
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Game Outline Multiplayer free-for-all, 4-8 players Competitive First person Targeted at ages 13 and up
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Core Concepts The players race to a certain power-up The first player to reach it becomes the Hunter Only the Hunter can destroy the other players While hunted, the other players immediately race toward the next power- up to claim the Hunter role Rinse and repeat! Most kills wins the game
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Themes and Atmosphere Convey the rush of being hunted Claustrophobic Fast-paced and chaotic Very streamlined, goal-oriented gameplay
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Environment Abandoned, overgrown industrial environments Contrasts between vegetation and machinery Colourful, but not over-saturated. Hand-painted aesthetic Art Deco elements
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Characters Robots, with character The Hunter –Huge mechanical monster –Heavy, makes a lot of noise The Prey –Small and fragile –Sympathetic Personality through body language, animation and sound
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The Power-Up ”Invisible” –Compass –Sound Immediately respawns at a new location when picked up
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Player Abilities The Hunter –Grenade launcher –Stomp The prey –Grappling Hook –Shockwave –Sprint
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Progression and Rewards Items unlock per match, not persistently Experience gain –Assist –Proximity –Survival Three different abilities –Variations –Fixed starting abilities –Dynamic unlock order
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